ArthurBrussee / TCParticles
GPU Particles for Unity
☆49Updated 3 years ago
Alternatives and similar repositories for TCParticles:
Users that are interested in TCParticles are comparing it to the libraries listed below
- various post-processing effects for Unity☆49Updated 5 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- ☆60Updated 4 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 5 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- A few custom shadow implementation experiments within Unity☆35Updated 7 years ago
- ☆21Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 3 months ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 6 years ago
- A bezier Spline system for Unity.☆109Updated 5 years ago
- ☆63Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆42Updated 7 months ago
- An implementation of Tonal Art Maps☆30Updated 7 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆65Updated 7 years ago
- Biplanar mapping shader for Unity☆103Updated 4 years ago
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 6 years ago