ArthurBrussee / TCParticlesLinks
GPU Particles for Unity
☆49Updated 4 years ago
Alternatives and similar repositories for TCParticles
Users that are interested in TCParticles are comparing it to the libraries listed below
Sorting:
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Perlin noise on the GPU in Unity☆43Updated 3 years ago
- A pre-calculated Portal visibility system for Unity.☆144Updated 7 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- A bezier Spline system for Unity.☆109Updated 6 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆49Updated 7 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 6 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated last year
- modular particle system using compute shaders.☆31Updated 6 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 4 years ago
- various post-processing effects for Unity☆48Updated 6 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago
- Lens Flare using Ghost features implemented in Unity.☆29Updated 8 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆90Updated 7 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆49Updated 8 years ago
- Ambient lighting probe sampling☆50Updated 5 years ago
- ☆21Updated 7 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Multiple render targets without camera object for Unity.☆22Updated 10 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Visual inspector editor for Unity☆51Updated 8 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated last year
- ☆80Updated 5 years ago
- This is a sample to run the vertex texture animation in Unity.☆36Updated 10 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆53Updated 3 years ago