compute-toys / wgpu-compute-toy
Cross-platform compute shader engine
☆119Updated 4 months ago
Related projects ⓘ
Alternatives and complementary repositories for wgpu-compute-toy
- Website source code☆93Updated this week
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆81Updated this week
- A portable and modular superset of WGSL☆36Updated this week
- GPU driven renderer using WGPU☆65Updated 5 months ago
- Vulkan rendering sandbox for raytracing☆70Updated 2 years ago
- WebGPU Ray Tracing eXtension☆130Updated last year
- core WebGPU shaders☆13Updated 3 months ago
- WebGPU Pathtracer implementation☆36Updated last week
- ☆38Updated 3 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆84Updated this week
- Fast prototyping 3D engine☆101Updated 2 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆54Updated 4 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆53Updated 4 months ago
- Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.☆130Updated 4 months ago
- Rendiation Rendering Framework☆58Updated this week
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 2 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆59Updated 4 years ago
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆58Updated 4 months ago
- A WGSL playground inspired by Shadertoy.☆96Updated 10 months ago
- A tiny WebGPU renderer written in Rust☆142Updated 2 years ago
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- ☆18Updated last year
- Rasterization using compute shaders☆20Updated 4 months ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆62Updated 3 years ago
- Simple profiler scopes for wgpu using timer queries☆94Updated 2 weeks ago
- Procedural texture library☆87Updated 5 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆163Updated 3 weeks ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆130Updated 9 months ago
- Interactive volume renderer with Rust and Wgpu☆19Updated last year
- Conway-Hart Polyhedron Notation in Rust☆75Updated last month