compute-toys / wgpu-compute-toyView external linksLinks
Cross-platform compute shader engine
☆149Feb 3, 2026Updated last week
Alternatives and similar repositories for wgpu-compute-toy
Users that are interested in wgpu-compute-toy are comparing it to the libraries listed below
Sorting:
- Shadertoy for WebGPU compute shaders.☆172Feb 9, 2026Updated last week
- Rasterization using compute shaders☆23Jul 12, 2024Updated last year
- Minimal WGPU compute shader example☆10Jul 26, 2023Updated 2 years ago
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆33Apr 19, 2025Updated 9 months ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆29Feb 5, 2024Updated 2 years ago
- Use WebGPU compute shader in a handy way☆24Feb 7, 2022Updated 4 years ago
- core WebGPU shaders☆15Aug 18, 2024Updated last year
- Experimenting with Shadow techniques like Cascading Shadow Maps☆48Jan 18, 2025Updated last year
- Minimal rust-gpu compute shader example running on WGPU backend with Vulkan support☆24Mar 11, 2022Updated 3 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆68Feb 29, 2024Updated last year
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Dec 20, 2023Updated 2 years ago
- ☆18Dec 5, 2024Updated last year
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆68Dec 28, 2025Updated last month
- A WebGPU capture and debugging tool☆44Jun 2, 2024Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Dec 7, 2024Updated last year
- Guide for using gfx-rs's wgpu library.☆1,851Updated this week
- GPU driven renderer using WGPU☆73Feb 3, 2026Updated last week
- A WebGPU implementation of the "Pristine Grid" technique☆26Mar 18, 2024Updated last year
- A language server implementation for WGSL and WESL☆620Updated this week
- Language Server for WGSL (WebGPU Shading Language)☆45Aug 24, 2024Updated last year
- Compatibility interface for WASM runtimes.☆26Feb 4, 2026Updated last week
- Define mesh-based VFX in RON files and load them into bevy☆24Jan 11, 2026Updated last month
- PBR IBL renderer in WebGPU☆27Jun 10, 2025Updated 8 months ago
- WebGPU Ray Tracing eXtension☆157Oct 8, 2023Updated 2 years ago
- Personal experimental project to implement clustered shading with WebGPU.☆207Jan 27, 2023Updated 3 years ago
- ☆10Sep 17, 2023Updated 2 years ago
- Tool for loading and testing native shaders translated from crosstl☆13Dec 15, 2024Updated last year
- Comparisons of shaders across multiple APIs☆23Feb 23, 2023Updated 2 years ago
- ☆26Jul 28, 2024Updated last year
- WebGL experiments☆25Feb 3, 2020Updated 6 years ago
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆237Oct 17, 2024Updated last year
- ☆13Feb 17, 2022Updated 3 years ago
- PPM compressor with a 128 bytes short decompressor☆10Apr 13, 2022Updated 3 years ago
- An experimental IDE for solid modeling with distance fields☆27Jan 28, 2026Updated 2 weeks ago
- a close enough approximation of the shadertoy framework☆12Jul 2, 2020Updated 5 years ago
- Library for managing persistent user settings in the Bevy engine.☆14Nov 30, 2024Updated last year
- ☆13Oct 9, 2021Updated 4 years ago
- Sample code for compute shader 101 training☆606Feb 3, 2026Updated last week
- Track your WebGPU memory usage☆79May 7, 2025Updated 9 months ago