BrassLion / rust-pbr
PBR renderer written with Rust and wgpu-rs
☆26Updated 4 years ago
Alternatives and similar repositories for rust-pbr:
Users that are interested in rust-pbr are comparing it to the libraries listed below
- Simple profiler scopes for wgpu using timer queries☆96Updated 2 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Rendiation Rendering Framework☆63Updated this week
- glTF 2.0 file viewer written in Rust using Vulkan☆78Updated last month
- Fast prototyping 3D engine☆103Updated 2 years ago
- Linear algebra library for graphics and gamedev.☆55Updated 2 months ago
- Vulkan-lite GPU API☆90Updated 6 months ago
- Reusable post-processing effects for wgpu☆15Updated 4 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆167Updated 3 weeks ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- BVH Construction and Traversal Library☆50Updated 3 weeks ago
- Skeleton animation and IK crate☆38Updated 2 years ago
- Simple example on how to use egui with wgpu and winit.☆81Updated 2 years ago
- shadertoy.com shaders ported to Rust-GPU☆67Updated 3 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 3 months ago
- Image density/height map to mesh generator☆81Updated last year
- ☆24Updated 7 months ago
- Some ridiculous SSGI for bevy☆40Updated 10 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆43Updated 3 years ago
- Library for post-process antialiasing☆101Updated 5 months ago
- Task Orchestration Framework☆57Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆45Updated this week
- Rust bindings to Intel's OpenImageDenoise Library☆30Updated 3 weeks ago
- ☆146Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 3 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆33Updated 5 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆34Updated 7 months ago