BrassLion / rust-pbrLinks
PBR renderer written with Rust and wgpu-rs
☆28Updated 4 years ago
Alternatives and similar repositories for rust-pbr
Users that are interested in rust-pbr are comparing it to the libraries listed below
Sorting:
- Rendiation Rendering Framework☆67Updated this week
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆182Updated last month
- Fast prototyping 3D engine☆108Updated 3 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆67Updated 4 years ago
- Simple profiler scopes for wgpu using timer queries☆114Updated last month
- Vulkan-lite GPU API☆89Updated last year
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆169Updated 3 months ago
- Signed Distance Field Utilities☆120Updated 3 years ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆103Updated 11 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- GPU driven renderer using WGPU☆68Updated 3 months ago
- BVH Construction and Traversal Library☆65Updated 2 weeks ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- glTF 2.0 file viewer written in Rust using Vulkan☆84Updated last month
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 6 months ago
- A Vulkan renderer for imgui-rs using Ash☆67Updated 6 months ago
- Linear algebra library for graphics and gamedev.☆57Updated last month
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- ☆183Updated 2 weeks ago
- A low-level gltf parser implemented on nanoserde☆35Updated 10 months ago
- A Mesh to SDF converter, written in rust☆69Updated 7 months ago
- Reusable post-processing effects for wgpu☆13Updated 11 months ago
- Library for post-process antialiasing☆105Updated 3 months ago
- Image density/height map to mesh generator☆81Updated last year
- A library of mesh generation utilities.☆128Updated 2 years ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆169Updated this week