mikialex / rendiationLinks
Rendiation Rendering Framework
☆66Updated this week
Alternatives and similar repositories for rendiation
Users that are interested in rendiation are comparing it to the libraries listed below
Sorting:
- Simple profiler scopes for wgpu using timer queries☆114Updated 3 weeks ago
- Vulkan-lite GPU API☆89Updated last year
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆67Updated 4 years ago
- Fast prototyping 3D engine☆108Updated 3 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆181Updated last month
- PBR renderer written with Rust and wgpu-rs☆27Updated 4 years ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆165Updated last week
- Linear algebra library for graphics and gamedev.☆57Updated last month
- High performance, low level 2D path rasterization library in pure Rust.☆115Updated 3 months ago
- BVH Construction and Traversal Library☆64Updated last week
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 10 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 3 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 4 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- GPU driven renderer using WGPU☆68Updated 2 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆79Updated 4 years ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆107Updated 5 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- Task Orchestration Framework☆57Updated last year
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆103Updated 10 months ago
- A triangle mesh data structure including basic operations.☆85Updated 11 months ago
- A tiny WebGPU renderer written in Rust☆142Updated 2 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 5 months ago
- Image density/height map to mesh generator☆81Updated last year
- Rust EDSL for shading languages☆90Updated 3 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆169Updated 2 months ago