mikialex / rendiationLinks
Rendiation Rendering Framework
☆68Updated last week
Alternatives and similar repositories for rendiation
Users that are interested in rendiation are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆89Updated last year
- Simple profiler scopes for wgpu using timer queries☆119Updated 2 weeks ago
- PBR renderer written with Rust and wgpu-rs☆31Updated 5 years ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆68Updated 4 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆185Updated last month
- GPU driven renderer using WGPU☆68Updated 5 months ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆113Updated 8 months ago
- Rust Graphics meetups☆69Updated 4 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆189Updated 3 weeks ago
- BVH Construction and Traversal Library☆70Updated 2 months ago
- Linear algebra library for graphics and gamedev.☆56Updated 4 months ago
- Rust EDSL for shading languages☆92Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 8 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- Cross-platform compute shader engine☆141Updated this week
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- Task Orchestration Framework☆57Updated last year
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- glTF 2.0 file viewer written in Rust using Vulkan☆86Updated last week
- Signed Distance Field Utilities☆121Updated 3 years ago
- High performance, low level 2D path rasterization library in pure Rust.☆126Updated 5 months ago
- shadertoy.com shaders ported to Rust-GPU☆161Updated last month
- A tiny WebGPU renderer written in Rust☆144Updated 3 years ago
- grr and rust-gpu pbr rendering☆29Updated 4 years ago
- Reusable post-processing effects for wgpu☆13Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 3 weeks ago