pabennett / glbloxLinks
An OpenGL volume renderer
☆44Updated 10 years ago
Alternatives and similar repositories for glblox
Users that are interested in glblox are comparing it to the libraries listed below
Sorting:
- toy C++ Vulkan library☆49Updated 6 years ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 10 years ago
- 3D Computational Geometry in C++11☆20Updated 6 years ago
- Simple game engine for C++ 11 / OpenGL 3.x +☆54Updated 7 years ago
- Large-scale Interactive Volume Rendering Engine☆32Updated 3 years ago
- Speed of light ray-tracer☆23Updated 7 years ago
- [Obselete]☆44Updated 7 years ago
- Wavefront OBJ library in C with an OpenGL Core Profile renderer☆95Updated 7 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- A basic geometry C++ library for 2D and 3D applications☆97Updated 7 months ago
- ShaderGen is a tool that automatically generates OpenGL Shading Language shaders that duplicate fixed function OpenGL behavior.☆112Updated 2 years ago
- OpenGL Utility Library.☆57Updated 8 years ago
- Fortune's algorithm for Voronoi diagram generating on the plane. Intended for runtime speed and careful handling of corner cases.☆20Updated 5 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆61Updated 10 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 9 years ago
- A ray-tracing 3d renderer in C/C++ and SDL.☆57Updated 15 years ago
- A companion book for the recently released Vulkan API☆61Updated 9 years ago
- A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.☆40Updated 6 months ago
- A small multiplatform immediate mode graphical user interface with OpenGL3.2 backend☆226Updated 9 years ago
- this is a fork of libnoise which changes the build system from static Makefiles to cmake☆123Updated 10 months ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- AGE - C++11 OpenGL4 Game Engine☆48Updated 9 years ago
- Efficient and clean text rendering for OpenGL☆116Updated 5 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A templatized C++ vector and matrix math library☆73Updated 2 years ago
- Triangulation Template Library☆26Updated 3 months ago
- Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen,…☆56Updated last year