Another-Game-Engine / AGE
AGE - C++11 OpenGL4 Game Engine
☆48Updated 9 years ago
Alternatives and similar repositories for AGE:
Users that are interested in AGE are comparing it to the libraries listed below
- Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals☆39Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- ☆53Updated 7 years ago
- Wave is a lightweight 3D sound wrapper for OpenAL that supports OGG and Musepack decoding☆13Updated 9 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 8 years ago
- Cg open-source compiler☆32Updated 12 years ago
- Ugly docking code for ImGui☆65Updated 10 months ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- Tween is a lightweight easing library. Written in C++03☆35Updated 9 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 10 months ago
- Graphics prototyping framework☆37Updated last year
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- A simple game engine written in C++☆38Updated 8 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- C++ Entity Component System based on Ordered Sets☆18Updated 8 years ago
- ID, a compile-time string hasher and sequential ID generator (C++11)☆28Updated 9 years ago
- A collection of data structures and utilities (C++11)☆22Updated 5 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆20Updated 11 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Simple header-only C++ software renderer☆33Updated 2 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Updated 6 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago