zhanggyb / BlendInt
[Obselete]
☆44Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for BlendInt
- OpenGL / XML + Lua Game GUI library.☆19Updated 5 years ago
- ☆53Updated 6 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- #include <engine>☆39Updated 6 years ago
- C++ reflection☆47Updated 6 years ago
- TinyThread++ fork with lambda, future and continuation support.☆30Updated 12 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 2 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆19Updated 10 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆53Updated 9 years ago
- CoreRender is a multi-threaded shader-based 3D engine☆12Updated 13 years ago
- C++ variant data type with on-the-fly conversion☆11Updated 9 years ago
- A collection of data structures and utilities (C++11)☆22Updated 5 years ago
- Simple and lightweight factory class, featuring automatic type casting. Written in C++11☆12Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆34Updated 5 years ago
- RichieSam's Adventures in Path Tracing☆19Updated 9 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆48Updated 8 years ago
- 3d math with C and SIMD intrinsics☆42Updated 2 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 11 years ago
- ID, a compile-time string hasher and sequential ID generator (C++11)☆27Updated 9 years ago
- A simple to use, cross platform Vulkan 3D engine.☆19Updated 7 years ago
- Just GL it! Single header for GL prototypes☆34Updated 8 years ago
- Sand is a lightweight time controller (C++11)☆19Updated 9 years ago
- Depth-of-field implemented with a summed area table☆47Updated 7 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 8 years ago
- tiny, cross platform, co-routine library☆10Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 7 years ago
- Basic C99 implementations of various fundamental data structures (queue, stack, graph, heap, etc.)☆15Updated 7 years ago