Simple graphics engine used as submodule in many of my projects
☆62Feb 25, 2019Updated 7 years ago
Alternatives and similar repositories for ElkEngine
Users that are interested in ElkEngine are comparing it to the libraries listed below
Sorting:
- ☆13Jan 30, 2017Updated 9 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆31Apr 11, 2015Updated 10 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Dec 21, 2013Updated 12 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Dec 11, 2017Updated 8 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- Fortune's Voronoi Generator☆31Mar 27, 2018Updated 7 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆18Oct 2, 2017Updated 8 years ago
- My personal pet game engine in C++.☆32Feb 20, 2023Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- A template library for fixed-point calculations☆16Oct 11, 2018Updated 7 years ago
- A C++11 thread pool and profiler☆30Jun 18, 2018Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Feb 7, 2017Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- a cross-platform 3D graphics engine☆19Jul 14, 2018Updated 7 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Apr 7, 2017Updated 8 years ago
- toy C++ Vulkan library☆49Oct 4, 2018Updated 7 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Jun 14, 2023Updated 2 years ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders, etc.☆12Jan 1, 2019Updated 7 years ago
- C++ and Lua 3d game engine.☆10Apr 26, 2017Updated 8 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 9 years ago
- Lightweight C++ task system☆82Aug 2, 2017Updated 8 years ago
- [Inactive] Public domain implementations of core RFC specifications for C++14.☆13Mar 9, 2015Updated 11 years ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- Cross Platform C/++ Game Engine☆47Apr 22, 2018Updated 7 years ago
- An experimental real-time render engine☆11Jan 6, 2021Updated 5 years ago
- C++ variant data type with on-the-fly conversion☆12May 15, 2025Updated 10 months ago
- Physically Based Rendering With OpenGL (Attempt)☆50Jun 11, 2019Updated 6 years ago
- vectorized high-level math library☆42Jun 24, 2019Updated 6 years ago
- demonstration of live reloading☆15Feb 16, 2018Updated 8 years ago
- OpenGL / XML + Lua Game GUI library.☆19Dec 5, 2018Updated 7 years ago
- Visualize GLSL shader functions☆31Apr 13, 2018Updated 7 years ago
- A simple and lightweight tree container (C++03)☆16Oct 25, 2015Updated 10 years ago
- Crawler, a quick prototiping platform for Windows (C++11)☆15Nov 14, 2015Updated 10 years ago