mortennobel / kickLinks
Simple game engine for C++ 11 / OpenGL 3.x +
☆54Updated 7 years ago
Alternatives and similar repositories for kick
Users that are interested in kick are comparing it to the libraries listed below
Sorting:
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Simple render engine for OpenGL☆63Updated 7 years ago
- Nebula Trifid☆71Updated last year
- Small C++14 render engine with dependencies☆46Updated 4 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- [Deprecated] A 3D Engine built by two Game Engineering students.☆71Updated 3 years ago
- AGE - C++11 OpenGL4 Game Engine☆48Updated 9 years ago
- Example projects for the bs::framework☆64Updated 2 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Vulkan Renderer☆31Updated last year
- Game Engine☆129Updated 6 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- Open Source occlusion culling engine for 3D Scenes☆101Updated 11 years ago
- ☆54Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- ☆31Updated 7 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- ☆51Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆48Updated last year
- OpenGL-based voxel renderer☆66Updated 9 years ago