RippeR37 / GLULLinks
OpenGL Utility Library.
☆56Updated 9 years ago
Alternatives and similar repositories for GLUL
Users that are interested in GLUL are comparing it to the libraries listed below
Sorting:
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 9 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆162Updated 4 years ago
- OpenGL and Vulkan header and loader generator.☆207Updated last year
- Minimal Graphics Library☆39Updated 3 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆119Updated 9 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆93Updated 9 years ago
- Simple Dynamic Vulkan Extension Loader☆40Updated 8 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Cute little deferred shading implementation.☆142Updated 6 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- Library to render text using modern OpenGL techniques☆56Updated 12 years ago
- Minimalistic image loader library for GL projects☆66Updated 7 years ago
- Testbed for developing C++11 OpenGL wrappers☆10Updated 10 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Docking code for ImGui☆66Updated last year
- a 3D renderer written in C++☆154Updated 8 years ago
- RPC Network Library for Multiplayer Games☆75Updated 10 years ago
- Live memory allocation tracing header only library using ImGui☆84Updated 9 years ago
- Efficient and clean text rendering for OpenGL☆118Updated 6 years ago
- Wrapper for OpenGL, OpenAL and EGL including utilities for writing distributed applications with graphics and/or audio rendering.☆92Updated 4 years ago
- Fast hash table template for array indexes.☆28Updated 8 years ago
- ☆55Updated 8 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆109Updated 3 years ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆160Updated 10 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆48Updated last year
- A C++14 Entity Component System☆194Updated 5 years ago
- ☆96Updated 7 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 7 years ago
- A c++ library for paths defined by points within the 2d space☆46Updated 9 years ago