pazdera / libcityLinks
A C++ library for procedural generation of cities and large urban environments.
☆41Updated 9 years ago
Alternatives and similar repositories for libcity
Users that are interested in libcity are comparing it to the libraries listed below
Sorting:
- Sample for the Voxels library☆37Updated 11 years ago
- #include <engine>☆40Updated 6 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Funky cross-platform game engine used by Funktronic Labs☆24Updated 11 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- ☆15Updated 8 years ago
- AGE - C++11 OpenGL4 Game Engine☆48Updated 9 years ago
- My personal pet game engine in C++.☆31Updated 2 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A procedural planet generator made in OpenGL 4.4☆17Updated 10 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals☆39Updated 8 years ago
- Realistic water scene node for Irrlicht☆28Updated 9 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago