Bonjour-Interactive-Lab / Unity3D-VATUtils
Extension of VAT shader form sideFX houdini with various utils for Unity
☆73Updated 2 years ago
Related projects: ⓘ
- ComputeShader implementation trails for Unity☆130Updated 2 weeks ago
- Use Unity's timeline to blend material properties☆67Updated last year
- ☆65Updated 10 months ago
- Signed Distance Field (SDF) texture generator for Unity.☆72Updated 8 months ago
- Collection of HDRP (post-processing) lens flares for Unity☆35Updated 4 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆67Updated 2 years ago
- ☆40Updated this week
- Dynamic ripple rendering and water surface compositing for Unity 3D☆54Updated 5 years ago
- Baking run-time shaders into textures in Unity☆106Updated 5 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆63Updated 11 months ago
- Custom render feature for Unity URP to have transparent objects show behind refraction properly☆37Updated 2 years ago
- An implementation of underwater effects that show under the water line.☆60Updated 3 months ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆60Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆96Updated 8 months ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.☆106Updated 4 months ago
- Rendering decals to an offscreen buffer in URP for shader effects☆42Updated 2 years ago
- ☆53Updated 4 years ago
- Volumetric Fog Package for URP Forward+☆71Updated 3 months ago
- ☆76Updated this week
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆95Updated last year
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆67Updated last year
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆75Updated 3 years ago
- Cached Shadow Map Solution for Unity☆70Updated 2 years ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP.☆61Updated 5 months ago
- Temporal AA solution for Unity's Universal render pipeline☆55Updated last year
- Unity Simple SSR - Screen Space Reflections post processing effect☆51Updated 6 years ago
- URP Sea & Clouds & SkyFog☆44Updated last year
- Simple separable Gaussian blur function for URP☆46Updated 3 years ago
- Unity sample project: Direct mesh data access from compute shaders☆120Updated last month
- ☆74Updated 2 years ago