Rendering decals to an offscreen buffer in URP for shader effects
☆44Nov 15, 2021Updated 4 years ago
Alternatives and similar repositories for DMDecalBuffer
Users that are interested in DMDecalBuffer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Custom render feature for Unity URP to have transparent objects show behind refraction properly☆48Nov 7, 2021Updated 4 years ago
- ☆22Feb 10, 2021Updated 5 years ago
- Unity plugin for make button switch, knob switch and rocker element in scene.☆14Nov 14, 2025Updated 8 months ago
- Async load / save local data with compression, encryption and integrity check.☆13Aug 13, 2022Updated 3 years ago
- ☆17Jul 3, 2021Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆102Oct 28, 2020Updated 5 years ago
- Pivot baking in unity☆119Apr 5, 2021Updated 5 years ago
- ☆11Sep 26, 2019Updated 6 years ago
- 🥎 An example of fluorescence shader in URP.☆32Jun 28, 2020Updated 6 years ago
- A type-safe replacement to SendMessage.☆16Sep 10, 2022Updated 3 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Apr 14, 2022Updated 4 years ago
- ☆49Apr 24, 2021Updated 5 years ago
- Visualization showing how MSAA (multisample anti-aliasing) works☆33Oct 11, 2023Updated 2 years ago
- UnityのTimeline上でのイベント☆15Apr 15, 2019Updated 7 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Blueprint shading with depth peeling in Unity☆78Nov 21, 2019Updated 6 years ago
- An in-editor, Unity VR directing tool☆34Apr 25, 2019Updated 7 years ago
- ☆11Dec 18, 2020Updated 5 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆30Jul 13, 2020Updated 6 years ago
- Layer-based Glow for Unity☆20Mar 25, 2025Updated last year
- Procedural Lightning Shader for Unity3D☆19Dec 8, 2017Updated 8 years ago
- This is a very simple tool for in-place sorting of ComputeBuffers of ints on the GPU, meant for use in Unity.☆21Jul 25, 2021Updated 4 years ago
- Photoshop Like History panel with shortcut navigation☆42May 17, 2026Updated 2 months ago
- ☆15Aug 16, 2020Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- AnimClipExtract的Demo展示提取AnimationClip的方法☆23Aug 10, 2018Updated 7 years ago
- NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync☆16Apr 14, 2022Updated 4 years ago
- 🔌👻 Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires☆326Jun 8, 2026Updated last month
- Procedurally generated city with Unity3D☆20Jul 27, 2019Updated 6 years ago
- A recreation of the Portals demo in Universal Render Pipeline.☆180Mar 23, 2024Updated 2 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Feb 7, 2021Updated 5 years ago
- ☆28Sep 16, 2020Updated 5 years ago
- Simple Unity Generate Vertex Color Model Tool☆40Feb 24, 2020Updated 6 years ago
- This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors☆31Aug 2, 2020Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Open-source Procedural Object Spawner Tool | for Unity Engine☆100Jul 28, 2024Updated last year
- ☆11Feb 14, 2021Updated 5 years ago
- NPR相关实验,基于Unity。☆21Feb 24, 2021Updated 5 years ago
- Unity tool for configurating enemy waves☆18Aug 1, 2025Updated 11 months ago
- A voxel engine for Unity using the DOTS framework☆12Feb 5, 2021Updated 5 years ago
- Simple Example that uses 3d textures to raymarch volumes☆64Jan 21, 2022Updated 4 years ago
- Minimal friction-based grabbing implementation☆41Jun 16, 2022Updated 4 years ago