jiaozi158 / UnityRefractionURPLinks
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
☆78Updated 2 years ago
Alternatives and similar repositories for UnityRefractionURP
Users that are interested in UnityRefractionURP are comparing it to the libraries listed below
Sorting:
- A collection of URP shaders and render features.☆60Updated 3 years ago
- Volumetric Fog Package for URP Forward+☆123Updated last month
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆102Updated 7 months ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆83Updated 2 years ago
- ☆39Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Updated 3 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆86Updated last year
- ☆74Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆69Updated 2 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 3 years ago
- Smooth Normals to Improve backface Outline☆83Updated 2 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆191Updated 2 years ago
- Use Unity's timeline to blend material properties☆84Updated 2 years ago
- Custom PBR Shader for Unity URP.☆42Updated 2 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆71Updated 4 years ago
- Screen space reflection for Unity 2022 and Unity6☆115Updated last year
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆79Updated 2 years ago
- A realistic & physically based human skin shader☆28Updated 3 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆64Updated 3 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- ☆31Updated last year
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆35Updated 2 years ago
- An implementation of underwater effects that show under the water line.☆73Updated last year
- Hair cards shader for unity universal render pipeline☆45Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆126Updated 2 years ago
- ☀️ Unity URP implementation of Lens Flare optimized for mobile VR.☆11Updated 2 years ago
- Unity URP AtmosphericFog☆79Updated 4 years ago
- A fog implementation for URP that fades to the skybox colour☆40Updated last year