apilola / tension-tools
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
☆76Updated last year
Alternatives and similar repositories for tension-tools:
Users that are interested in tension-tools are comparing it to the libraries listed below
- Allows using AnimationCurves in a Unity ShaderGraph.☆47Updated 4 years ago
- A Unity add-on to control foliage placement☆29Updated 4 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Vertex Animation Texture tool for Unity☆18Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- A collection of URP shaders and render features.☆51Updated 2 years ago
- Water caustics shader with triplanar projection, made in Unity for URP☆45Updated 2 years ago
- Use Unity's timeline to blend material properties☆75Updated last year
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆68Updated last year
- A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fa…☆53Updated last month
- API for managing URP asset parameters, including hacking of parameters that are forbidden to change☆57Updated last year
- Use ShaderGraph as a texture creation tool!☆80Updated 11 months ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆105Updated 2 years ago
- URP Sea & Clouds & SkyFog☆48Updated last year
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆48Updated 5 years ago
- Temporal AA solution for Unity's Universal render pipeline☆61Updated 2 years ago
- Unity Gradient Texture generator☆88Updated 5 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.☆52Updated 7 months ago
- Randomized Tiling for Unity ShaderGraph☆58Updated 4 years ago
- Library for generating sharp shadow volumes in Unity3D.☆56Updated 3 years ago
- A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI references☆61Updated last year
- Imposter baking for Unity (URP)☆47Updated 2 years ago
- Simple Procedural Shader graph for interactive liquids in Unity URP☆69Updated 4 years ago
- ☆69Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- ☆34Updated 5 months ago
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆45Updated 4 years ago
- Mixer for Unity's Terrain Tools 3☆56Updated 3 years ago
- An implementation of underwater effects that show under the water line.☆69Updated 9 months ago