apilola / tension-toolsLinks
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
☆77Updated 2 years ago
Alternatives and similar repositories for tension-tools
Users that are interested in tension-tools are comparing it to the libraries listed below
Sorting:
- Use Unity's timeline to blend material properties☆77Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆72Updated last year
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆81Updated last year
- Vertex Animation Texture tool for Unity☆21Updated 2 years ago
- Library for generating sharp shadow volumes in Unity3D.☆58Updated 3 years ago
- A Unity add-on to control foliage placement☆31Updated 4 years ago
- Nodes Differences Between Shadergraph And AmplifyShaderEditor☆66Updated 10 months ago
- ☆36Updated 7 months ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆48Updated 4 years ago
- Water caustics shader with triplanar projection, made in Unity for URP☆46Updated 2 years ago
- Unity Gradient Texture generator☆90Updated 7 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆106Updated 2 years ago
- Way to customize how reflection probes are baked in Unity☆76Updated 6 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆49Updated 5 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- Custom render feature for Unity URP to have transparent objects show behind refraction properly☆45Updated 3 years ago
- Imposter baking for Unity (URP)☆49Updated 2 years ago
- Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆124Updated 4 years ago
- API for managing URP asset parameters, including hacking of parameters that are forbidden to change☆59Updated 2 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.☆54Updated 9 months ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆30Updated 2 years ago
- Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming☆31Updated 9 months ago
- Smooth Normals to Improve backface Outline☆81Updated 2 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 5 years ago
- Mixer for Unity's Terrain Tools 3☆58Updated 3 years ago
- A Unity package that includes a outline render feature for Unity 6 URP and rendergraph. Integrated with URP volume system. Perfect for fa…☆60Updated 3 weeks ago