NicNel / bpbrt4
pbrt-v4 render engine/exporter for Blender
☆32Updated 10 months ago
Alternatives and similar repositories for bpbrt4:
Users that are interested in bpbrt4 are comparing it to the libraries listed below
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- Various Volume Renders / Scenes for pbrt-v4☆29Updated 2 years ago
- ☆17Updated 3 years ago
- A simple interactive ray-tracing renderer.☆43Updated 4 months ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆161Updated 9 months ago
- Renderer and BVH traversal library☆59Updated 4 months ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- cpu path tracing test bed☆42Updated 4 months ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆55Updated 9 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- Pathed: An educationally-motivated physically-based path tracer☆21Updated 2 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 10 months ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Updated 2 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆92Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 3 years ago