NicNel / bpbrt4
pbrt-v4 render engine/exporter for Blender
☆31Updated 9 months ago
Alternatives and similar repositories for bpbrt4:
Users that are interested in bpbrt4 are comparing it to the libraries listed below
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- ☆18Updated 3 years ago
- A simple interactive ray-tracing renderer.☆42Updated 2 months ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆51Updated 4 months ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆159Updated 8 months ago
- Renderer and BVH traversal library☆58Updated 3 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 8 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Various Volume Renders / Scenes for pbrt-v4☆29Updated 2 years ago
- ☆17Updated 3 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆23Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆53Updated 8 months ago
- Easy, simple path trace renderer.☆57Updated this week
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆43Updated 5 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- A physically based ray tracer accelerated by OptiX.☆12Updated 3 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 3 years ago