NicNel / bpbrt4Links
pbrt-v4 render engine/exporter for Blender
☆35Updated last month
Alternatives and similar repositories for bpbrt4
Users that are interested in bpbrt4 are comparing it to the libraries listed below
Sorting:
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Renderer and BVH traversal library☆59Updated 8 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- physically based path tracer on gpu☆56Updated 4 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- An interactive OpenCL wavefront path tracer☆78Updated last year
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Pathed: An educationally-motivated physically-based path tracer☆21Updated 2 years ago
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Various Volume Renders / Scenes for pbrt-v4☆31Updated 2 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- Easy, simple path trace renderer.☆57Updated last month
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 8 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Spherical/zonal harmonics library☆139Updated last year
- A physically based ray tracer accelerated by OptiX.☆11Updated 3 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago