AlbanGauthier / MatmorpherLinks
Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs
☆10Updated 3 years ago
Alternatives and similar repositories for Matmorpher
Users that are interested in Matmorpher are comparing it to the libraries listed below
Sorting:
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆40Updated 10 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Updated 3 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 4 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 7 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Updated 5 years ago
- ☆19Updated 4 years ago
- ☆16Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 months ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆40Updated last year
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆43Updated 5 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- Spherical/zonal harmonics library☆149Updated 2 weeks ago
- ☆65Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 5 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆17Updated 3 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Updated 4 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 8 years ago
- pbrt-v4 render engine/exporter for Blender☆41Updated 7 months ago
- ☆18Updated 3 months ago
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- ☆15Updated 3 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- 3D painting tool☆39Updated 12 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆86Updated 3 years ago
- DeepAo: Efficient Screen Space Ambient Occlusion Generation via Deep Network☆14Updated 5 years ago
- ☆18Updated 7 years ago