lachlanhurst / SceneKitMetalDeformableMesh
SceneKit mesh deformed by a Metal compute shader
☆84Updated 6 years ago
Related projects: ⓘ
- Deformable 3D terrain in SceneKit☆70Updated 3 years ago
- A simple implementation of SCNTechnique☆69Updated 5 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆103Updated 5 years ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆38Updated 5 years ago
- Working example of SCNTechnique and Metal☆58Updated 6 years ago
- Project to demo different shader fragments in SceneKit.☆82Updated 8 years ago
- ☆34Updated this week
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆26Updated 5 years ago
- Simple Metal shadow map☆24Updated 6 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆56Updated 4 years ago
- Basic object glowing outline using SCNTechnique☆81Updated 3 months ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆24Updated last year
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 5 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆67Updated 4 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆37Updated last year
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 4 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (iOS)☆22Updated 9 years ago
- Basic examples of shaders in SceneKit + ARKit☆36Updated 5 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆53Updated 4 years ago
- ☆44Updated 3 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 2 years ago
- ☆47Updated this week
- ☆72Updated 6 years ago
- swift playground in Xcode 9.3 using an SCNTechnique / shaders to outline shapes☆18Updated 6 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 7 years ago
- Fluid Simulation with Metal☆92Updated 6 years ago
- Using perlin noise to create a height-mapped terrain plain in Swift 2 and SceneKit☆18Updated 8 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆60Updated last year
- A library that allows you to generate and update environment maps in real-time using the camera feed and ARKit's tracking capabilities.☆95Updated 6 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (OS X)☆21Updated 9 years ago