metal-by-example / metal-gray-scottLinks
☆15Updated 2 years ago
Alternatives and similar repositories for metal-gray-scott
Users that are interested in metal-gray-scott are comparing it to the libraries listed below
Sorting:
- Dockerfile to help convert GLSL shaders to Metal Shading Language☆20Updated 2 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆21Updated 7 months ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆59Updated 6 months ago
- ☆77Updated 7 years ago
- A procedural game asset generator for macOS and iOS☆30Updated 2 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Updated 4 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Updated 4 months ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated 2 years ago
- A visual Metal shader editor for macOS and iPadOS☆59Updated 2 years ago
- Shadertoy to Metal☆30Updated last year
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- Type safety for Metal 🤘☆38Updated 5 months ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆21Updated last week
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆55Updated 3 years ago
- Small example of using Metal in Swift☆11Updated 9 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
- ☆13Updated 5 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Volumetric realtime graphics☆54Updated 3 years ago
- 3D Engine made from scratch, developed in Apple's native technologies 🍏☆33Updated 2 weeks ago
- Elegant bindings to glslang and SPIRV-Cross☆12Updated 2 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- Light-weight online font texture atlas builder☆13Updated last year
- Shadertoy-style SwiftUI view☆52Updated 3 years ago