ethanzxlee / custom-geometry-macLinks
Create custom geometry in SceneKit
☆21Updated 7 years ago
Alternatives and similar repositories for custom-geometry-mac
Users that are interested in custom-geometry-mac are comparing it to the libraries listed below
Sorting:
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 6 years ago
- Inverse Kinematics in SceneKit.☆28Updated 6 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Updated 4 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 7 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- Sample Swift iOS ARKit project which shows how to implement an Undo feature for ARKit/SceneKit apps.☆18Updated 6 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering …☆58Updated 3 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- API to generate 3D surface meshes for Apple platforms☆23Updated last year
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆66Updated 2 years ago
- 🦖 obj2usdz, convert .OBJ files to .USDZ on iOS☆67Updated 5 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆15Updated 7 years ago
- Simple Metal shadow map☆24Updated 7 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 11 months ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 5 years ago
- ☆47Updated 5 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 3 years ago
- Render 3D text and svg with Metal☆12Updated 7 years ago
- SceneKit Cel Shader Example☆21Updated 9 years ago
- Swift source code to demonstrate loading and texturing a .OBJ file using ModelIO☆27Updated last year
- ☆63Updated last year
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 6 years ago
- A library that allows you to generate and update environment maps in real-time using the camera feed and ARKit's tracking capabilities.☆97Updated 7 years ago
- I've put a function found in Apple's ARKit examples into a Swift Package & CocoaPod so it's easy to use.☆12Updated 6 years ago