sevanspowell / MetalDeferredLightingTutorialLinks
Tutorial source for implementing deferred lighting in Metal
☆22Updated 7 years ago
Alternatives and similar repositories for MetalDeferredLightingTutorial
Users that are interested in MetalDeferredLightingTutorial are comparing it to the libraries listed below
Sorting:
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- Simple Metal shadow map☆24Updated 8 years ago
- ☆54Updated 7 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 7 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆65Updated 2 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 8 years ago
- ☆48Updated 5 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Updated 4 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Updated 7 months ago
- Cross-platform math library with SIMD support☆67Updated 3 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆54Updated 5 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 7 years ago
- ☆77Updated 7 years ago
- Shadertoy to Metal☆32Updated 2 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 6 years ago
- MTLTexture Viewer☆18Updated last year
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆69Updated 6 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆21Updated 3 months ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆36Updated 5 years ago
- ☆63Updated last year
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆70Updated 5 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 7 years ago
- A Random Number Generator for Metal☆53Updated 2 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆55Updated 4 years ago
- A sample demonstrating offscreen rendering and recording of Metal content with AVFoundation☆36Updated 7 years ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- A voxel engine written in Swift☆36Updated 5 years ago
- A demonstration of 2D animated instanced drawing in Metal☆22Updated 2 years ago