sevanspowell / MetalDeferredLightingTutorialLinks
Tutorial source for implementing deferred lighting in Metal
☆22Updated 7 years ago
Alternatives and similar repositories for MetalDeferredLightingTutorial
Users that are interested in MetalDeferredLightingTutorial are comparing it to the libraries listed below
Sorting:
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆64Updated 2 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- ☆54Updated 6 years ago
- ☆47Updated 4 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- ☆76Updated 7 years ago
- ☆147Updated 6 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 4 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 5 years ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- Realtime Render Engine Protocol☆54Updated 3 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆21Updated 3 years ago
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Updated 4 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Updated 3 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Simple Metal shadow map☆24Updated 7 years ago
- MTLTexture Viewer☆18Updated last year
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆70Updated 5 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- A voxel engine written in Swift☆36Updated 5 years ago
- ☆63Updated last year
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆55Updated 3 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆46Updated 2 months ago
- A translation of Apple's sample code MetalBasic3D into Swift☆10Updated 6 years ago
- Metal shader Swift encoding code generator☆78Updated 10 months ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆32Updated 2 weeks ago