Alia-Traces / MetalToyLinks
A live editing environment for Apple's Metal MSL shader libraries
☆49Updated 8 years ago
Alternatives and similar repositories for MetalToy
Users that are interested in MetalToy are comparing it to the libraries listed below
Sorting:
- ☆76Updated 7 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- Reaction Diffusion using Swift & Metal☆71Updated 10 years ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 10 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- Apple Metal framework playground☆55Updated 11 years ago
- A simple implementation of SCNTechnique☆72Updated 5 years ago
- ☆14Updated last year
- CIFilter / CIKernel based fluid dynamics☆28Updated 6 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- ☆54Updated 6 years ago
- An interactive playground showing how to use Metal compute kernels.☆92Updated 3 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆21Updated 3 years ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- A Suite of Metal Examples written in Swift 4.2. Highlights: Model I/O - SceneKit - OpenEXR.☆39Updated 6 years ago
- ☆25Updated 8 years ago
- Working example of SCNTechnique and Metal☆58Updated 7 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 8 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 4 years ago
- An Audiokit Synthesiser Controller by Apple Pencil☆23Updated 9 years ago
- Diving into ARKit internals.☆29Updated 8 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- ☆13Updated 5 years ago