LuckyIYI / MetalTensorOpsLinks
☆32Updated 2 months ago
Alternatives and similar repositories for MetalTensorOps
Users that are interested in MetalTensorOps are comparing it to the libraries listed below
Sorting:
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆58Updated 9 months ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆23Updated 9 months ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- ☆54Updated last year
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Updated 7 months ago
- A set of convenience APIs that make working with RealityKit more efficient.☆21Updated 2 months ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated 2 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- VisionOS metal with swift refactored from FullyImmersiveMetal☆33Updated 2 years ago
- A demonstration of RealityKit's LowLevelMesh API☆103Updated 9 months ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 7 years ago
- An XCFramework-based Swift Package for the Draco compression library☆20Updated last year
- Can I create a stereoscopic/40PPD Metal renderer in RealityKit? Probably.☆18Updated last year
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- ☆32Updated 6 months ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Updated 4 years ago
- Swift 4.2 rendition for Mac☆17Updated 5 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆51Updated 3 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆11Updated 2 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆147Updated 3 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
- ☆63Updated last year
- Light-weight online font texture atlas builder☆13Updated last year
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- ☆14Updated 2 years ago
- RealityKit Terrain Shader - Surface Shaders and Geometry Modifiers☆27Updated 2 years ago
- An interactive pincushion distortion effect on iOS☆23Updated 2 years ago