Basic examples of shaders in SceneKit + ARKit
☆38Nov 25, 2018Updated 7 years ago
Alternatives and similar repositories for SCNShaderModifier-Examples
Users that are interested in SCNShaderModifier-Examples are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- I've put a function found in Apple's ARKit examples into a Swift Package & CocoaPod so it's easy to use.☆12Sep 28, 2019Updated 6 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Jun 10, 2018Updated 8 years ago
- Create animations over Bezier curves of any number of points☆51Jul 15, 2021Updated 5 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆26Mar 26, 2017Updated 9 years ago
- Clean class to create a portal in SceneKit for use in ARKit.☆71Jun 15, 2020Updated 6 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- SceneKit Cel Shader Example☆20Sep 25, 2016Updated 9 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆29Oct 25, 2022Updated 3 years ago
- A class to create a routing graph for positions in 3D coordinate space☆12Apr 13, 2020Updated 6 years ago
- A path tracer for photorealistic rendering written in Swift☆19Jan 18, 2018Updated 8 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆43Dec 12, 2019Updated 6 years ago
- Draw a tube or thick line in SceneKit☆96Jan 31, 2024Updated 2 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆56Oct 21, 2019Updated 6 years ago
- Blender export addon for Pixar's Universal Scene Description representation☆38Jul 25, 2019Updated 7 years ago
- A very simple app for editing SceneKit materials☆29Apr 23, 2019Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Working example of SCNTechnique and Metal☆57Sep 22, 2017Updated 8 years ago
- Project to demo different shader fragments in SceneKit.☆84Oct 7, 2015Updated 10 years ago
- FocusSquare class taken straight from Apple's ARKit examples and packed up for anyone to use with ease.☆61Sep 13, 2019Updated 6 years ago
- To accompany Part 2 of my Medium post☆19Nov 4, 2018Updated 7 years ago
- Tutorial source for implementing deferred lighting in Metal☆21May 8, 2018Updated 8 years ago
- Using perlin noise to create a height-mapped terrain plain in Swift 2 and SceneKit☆20Apr 26, 2016Updated 10 years ago
- A study for generative design in Swift with Generative Gestaltung book and C4 framework. It's a work in progress.☆21Jan 16, 2017Updated 9 years ago
- An example app using Apple's new RealityKit framework☆109Aug 11, 2020Updated 5 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Mar 10, 2020Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A library that allows you to generate and update environment maps in real-time using the camera feed and ARKit's tracking capabilities.☆98Jan 17, 2018Updated 8 years ago
- An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering …☆58Dec 28, 2021Updated 4 years ago
- Bezzy is a collection of simple helpers for building UIBezierPaths.☆15Aug 23, 2019Updated 6 years ago
- Sample ARKit app to show a SwiftUI view on a tracked image☆24Apr 11, 2020Updated 6 years ago
- Repository to go with my Medium post about making geometries in SceneKit☆14Oct 29, 2018Updated 7 years ago
- A light swift wrapper around the iOS MultipeerConnectivity framework. Including an example project using RealityKit's MultipeerConnectivi…☆106Apr 19, 2023Updated 3 years ago
- Example code for https://robb.is/working-on/a-peel-off-animation☆65Nov 30, 2019Updated 6 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Jun 11, 2018Updated 8 years ago
- iOS n-body simulation visualized with metaballs. Physics and graphics provided by SpriteKit.☆14Dec 18, 2016Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆16Sep 7, 2017Updated 8 years ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆39Dec 7, 2018Updated 7 years ago
- ☆10Jun 11, 2024Updated 2 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆20Aug 25, 2019Updated 6 years ago
- Basic object glowing outline using SCNTechnique☆86Jun 15, 2024Updated 2 years ago
- Starter template for building Altspace apps with webpack☆13Oct 7, 2017Updated 8 years ago
- A 'playground' project for rendering metaball-like graphics in metal.☆53Mar 18, 2017Updated 9 years ago