Basic examples of shaders in SceneKit + ARKit
☆38Nov 25, 2018Updated 7 years ago
Alternatives and similar repositories for SCNShaderModifier-Examples
Users that are interested in SCNShaderModifier-Examples are comparing it to the libraries listed below
Sorting:
- I've put a function found in Apple's ARKit examples into a Swift Package & CocoaPod so it's easy to use.☆12Sep 28, 2019Updated 6 years ago
- Create animations over Bezier curves of any number of points☆51Jul 15, 2021Updated 4 years ago
- A class to create a routing graph for positions in 3D coordinate space☆12Apr 13, 2020Updated 5 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Jun 10, 2018Updated 7 years ago
- A path tracer for photorealistic rendering written in Swift☆19Jan 18, 2018Updated 8 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆29Oct 25, 2022Updated 3 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆26Mar 26, 2017Updated 8 years ago
- Clean class to create a portal in SceneKit for use in ARKit.☆71Jun 15, 2020Updated 5 years ago
- SceneKit Cel Shader Example☆21Sep 25, 2016Updated 9 years ago
- Draw a tube or thick line in SceneKit☆97Jan 31, 2024Updated 2 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Oct 21, 2019Updated 6 years ago
- Blender export addon for Pixar's Universal Scene Description representation☆38Jul 25, 2019Updated 6 years ago
- FocusSquare class taken straight from Apple's ARKit examples and packed up for anyone to use with ease.☆61Sep 13, 2019Updated 6 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆43Dec 12, 2019Updated 6 years ago
- Project to demo different shader fragments in SceneKit.☆84Oct 7, 2015Updated 10 years ago
- A very simple app for editing SceneKit materials☆29Apr 23, 2019Updated 6 years ago
- Working example of SCNTechnique and Metal☆57Sep 22, 2017Updated 8 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Mar 10, 2020Updated 5 years ago
- To accompany Part 2 of my Medium post☆19Nov 4, 2018Updated 7 years ago
- Tutorial source for implementing deferred lighting in Metal☆21May 8, 2018Updated 7 years ago
- An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering …☆58Dec 28, 2021Updated 4 years ago
- Sample ARKit app to show a SwiftUI view on a tracked image☆24Apr 11, 2020Updated 5 years ago
- A collection of Google Colaboratory notebooks for Turi Create☆16Sep 17, 2018Updated 7 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Jun 8, 2019Updated 6 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Jan 14, 2020Updated 6 years ago
- An example app using Apple's new RealityKit framework☆111Aug 11, 2020Updated 5 years ago
- Create 3D Stonehenge with iOS SceneKit and Swift☆16Oct 5, 2014Updated 11 years ago
- A repository containing example Omni Automation single-file plug-ins for each of the Omni applications.☆12Oct 16, 2019Updated 6 years ago
- An ARKit app that demonstrate basic functionality for decorating the room with photos from gallery and apply Instagram-like filters on th…☆58Sep 23, 2019Updated 6 years ago
- Binary Search Swift Extension☆12Dec 23, 2016Updated 9 years ago
- Starter template for building Altspace apps with webpack☆13Oct 7, 2017Updated 8 years ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Sep 15, 2019Updated 6 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Oct 23, 2018Updated 7 years ago
- Objective-C library for Delaunay Triangulation/Voronoi Diagram generation and Natural Neighbor Interpolation.☆25Dec 26, 2013Updated 12 years ago
- An implementation of granular synthesizer with Unity.☆20Jul 22, 2013Updated 12 years ago
- iOS n-body simulation visualized with metaballs. Physics and graphics provided by SpriteKit.☆14Dec 18, 2016Updated 9 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Jun 11, 2018Updated 7 years ago
- Samples and solutions for a Swift/SpriteKit/SceneKit course taught through University of Washington Professional and Continuing Education…☆52Nov 13, 2016Updated 9 years ago
- The LLDB Debugging in C, Swift, Objective-C, Python and Xcode☆41Jan 7, 2019Updated 7 years ago