FlexMonkey / SceneKitProceduralNormalMappingLinks
Demo of Core Image filter to create SceneKit normal maps from procedural bump maps
☆26Updated 2 years ago
Alternatives and similar repositories for SceneKitProceduralNormalMapping
Users that are interested in SceneKitProceduralNormalMapping are comparing it to the libraries listed below
Sorting:
- ☆45Updated 4 years ago
- Using perlin noise to create a height-mapped terrain plain in Swift 2 and SceneKit☆20Updated 9 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆15Updated 7 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 7 months ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 7 years ago
- A translation of Apple's sample code SceneKitVehicle into Swift☆14Updated 6 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 8 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (iOS)☆22Updated 10 years ago
- A simple visual debugger for SceneKit☆21Updated 7 years ago
- Experiment with scene kit and swift☆21Updated 10 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆43Updated 4 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- Basic wave simulation using Metal compute shaders☆21Updated 9 years ago
- Computing the Integral Image using Metal☆11Updated 6 years ago
- MTLTexture Viewer☆18Updated 11 months ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- Volumetric realtime graphics☆54Updated 3 years ago
- I've put a function found in Apple's ARKit examples into a Swift Package & CocoaPod so it's easy to use.☆11Updated 5 years ago
- ARKit Demo for Physics☆22Updated 7 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 5 years ago
- Tiny UIView subclass that acts like UIImageView but for MTLTextures☆18Updated 4 years ago
- AR application sample using Metal without SceneKit.☆34Updated 7 years ago
- Demonstration of simulation of hexagonal bokeh using Metal Performance Shaders☆15Updated 9 years ago