A Swift Playground Book that explores the Apple's Metal technology on iOS.
☆34Sep 2, 2021Updated 5 years ago
Alternatives and similar repositories for Metal-Compute-Offscreen-Render-and-Postprocess
Users that are interested in Metal-Compute-Offscreen-Render-and-Postprocess are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Dec 24, 2018Updated 7 years ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Sep 15, 2019Updated 7 years ago
- Swift Playground implementing Game of Life on Metal☆16Jan 7, 2022Updated 4 years ago
- GLSL editor with real time preview☆30Jul 28, 2025Updated last year
- A few stylization coreML models that I've trained with CreateML☆14Dec 23, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 🍀 Clover Noise is a new noise algorithm with natural-looking results. 🍀☆10Apr 19, 2020Updated 6 years ago
- An example project of using the new Character Controller component in RealityKit 2.0☆12Jun 13, 2021Updated 5 years ago
- C++ 17 Spectrogram based on Apple's Accelerate and Metal frameworks;☆31Oct 24, 2020Updated 6 years ago
- Shadertoy-style SwiftUI view☆53Mar 4, 2022Updated 4 years ago
- A Swift framework that simplifies working with Apple's Metal API.☆79Feb 7, 2025Updated last year
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆71Mar 24, 2022Updated 4 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Oct 23, 2018Updated 8 years ago
- Alternate document browser for document apps☆11Jul 15, 2026Updated 3 months ago
- The first and only framework that allows you to record videos purely in RealityKit.☆14Mar 1, 2026Updated 8 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- The sample code accompanying the Thirty Days of Metal article series on Medium☆148Nov 21, 2022Updated 3 years ago
- Handle two finger transformation gesture in SwiftUI and Metal views☆34Apr 5, 2026Updated 6 months ago
- SceneKit Advanced RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆14Apr 17, 2022Updated 4 years ago
- Brings Morph Target/ Shape Key/ Blend Shape animations to RealityKit☆31Mar 15, 2024Updated 2 years ago
- iOS GLSL fragment shader playground☆24Aug 5, 2019Updated 7 years ago
- ⭐️ A Swift Package to integrate ESBuild into Swift projects☆14Oct 22, 2026Updated last week
- Metal-accelerated Simplex Noise Generator☆43Dec 26, 2025Updated 10 months ago
- Convert between images, pixel buffers and textures.☆15Aug 29, 2026Updated 2 months ago
- Sample iOS AR app that demonstrates how to capture the texture of a user's face in realtime☆83Apr 29, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Demonstrates using ARKit in iOS to apply metal shaders to real world surfaces☆96Dec 4, 2020Updated 5 years ago
- Conway's Game of Life implemented in Metal and Swift☆15Nov 28, 2017Updated 8 years ago
- A little arcade game that uses SwiftUI as a game engine.☆15Oct 8, 2021Updated 5 years ago
- swift playground in Xcode 9.3 using an SCNTechnique / shaders to outline shapes☆19May 15, 2018Updated 8 years ago
- Swift-ish API for CVPixelBuffer☆19Dec 6, 2022Updated 3 years ago
- Scan the environment and create a textured mesh with ARKit☆88Oct 17, 2022Updated 4 years ago
- Graphics and animations with the Apple Metal API☆162Jul 15, 2025Updated last year
- ☆11Mar 31, 2024Updated 2 years ago
- A collection of additional geometries ready for use in RealityKit 2+. 🥽 Vision OS/Vision Pro ready☆190Apr 15, 2024Updated 2 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆50Dec 14, 2022Updated 3 years ago
- An interactive playground showing how to use Metal compute kernels.☆93Sep 10, 2021Updated 5 years ago
- Adding color to real-time scene reconstruction☆25Oct 26, 2021Updated 5 years ago
- Useful functions for RealityKit projects☆19Jun 1, 2023Updated 3 years ago
- A Swift playground for 2D Image FFT (Fast Fourier Transformation) implementation.☆35Oct 11, 2016Updated 10 years ago
- ☆37Nov 7, 2020Updated 5 years ago
- Dockerfile to help convert GLSL shaders to Metal Shading Language☆20Mar 31, 2026Updated 7 months ago