ooper-shlab / VoxelPanda-SwiftLinks
A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift
☆17Updated 6 years ago
Alternatives and similar repositories for VoxelPanda-Swift
Users that are interested in VoxelPanda-Swift are comparing it to the libraries listed below
Sorting:
- A voxel engine written in Swift☆36Updated 5 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 4 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆70Updated 5 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- Shadertoy to Metal☆30Updated last year
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 5 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆43Updated 4 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Updated 3 years ago
- Create animations over Bezier curves of any number of points☆51Updated 4 years ago
- swift playground in Xcode 9.3 using an SCNTechnique / shaders to outline shapes☆19Updated 7 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- ☆76Updated 7 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- Create custom geometry in SceneKit☆21Updated 7 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 6 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆64Updated 2 years ago
- VideoShader for Metal☆33Updated 8 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago
- A collection of code that makes writing code with RealityKit easier.☆20Updated last year