ooper-shlab / VoxelPanda-SwiftLinks
A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift
☆17Updated 6 years ago
Alternatives and similar repositories for VoxelPanda-Swift
Users that are interested in VoxelPanda-Swift are comparing it to the libraries listed below
Sorting:
- A voxel engine written in Swift☆36Updated 5 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 4 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- Volumetric realtime graphics☆54Updated 2 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆40Updated 2 months ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 8 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Updated 3 years ago
- Cross-platform math library with SIMD support☆66Updated 2 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆15Updated 7 years ago
- Shadertoy to Metal☆30Updated last year
- Write Metal in Swift☆59Updated 5 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 5 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 5 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 6 months ago
- A collection of code that makes writing code with RealityKit easier.☆20Updated last year
- A simple implementation of SCNTechnique☆71Updated 5 years ago
- ☆45Updated 4 years ago
- Boids written in the Metal Shader language + Swift☆21Updated 3 years ago
- Basic wave simulation using Metal compute shaders☆21Updated 9 years ago
- A translation of Apple's sample code SceneKitVehicle into Swift☆14Updated 6 years ago
- swift playground in Xcode 9.3 using an SCNTechnique / shaders to outline shapes☆19Updated 7 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- MTLTexture Viewer☆18Updated 11 months ago