metal-by-example / scenekit-lighting-modelsLinks
Alternate lighting models using custom SCNProgram for SceneKit
☆15Updated 2 years ago
Alternatives and similar repositories for scenekit-lighting-models
Users that are interested in scenekit-lighting-models are comparing it to the libraries listed below
Sorting:
- A demonstration of how to play HDR video with Metal and AVFoundation☆19Updated 2 months ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 3 years ago
- Shadertoy-style SwiftUI view☆51Updated 3 years ago
- A collection of code that makes writing code with RealityKit easier.☆20Updated last year
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆48Updated 2 years ago
- SIMDTools provides utility functions and extensions for working with SIMD matrices and vectors in Swift.☆16Updated 6 months ago
- An XCFramework-based Swift Package for the Draco compression library☆18Updated last year
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆52Updated 2 months ago
- ☆61Updated 11 months ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆13Updated 3 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 5 years ago
- Adding color to real-time scene reconstruction☆23Updated 3 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆54Updated 3 years ago
- Type safety for Metal 🤘☆35Updated last month
- A set of extensions and utilities to work with CoreVideo types.☆25Updated 11 months ago
- Can I create a stereoscopic/40PPD Metal renderer in RealityKit? Probably.☆17Updated last year
- An interactive pincushion distortion effect on iOS☆21Updated last year
- ☆45Updated 4 years ago
- Basic wave simulation using Metal compute shaders☆21Updated 9 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders