metal-by-example / scenekit-lighting-models
Alternate lighting models using custom SCNProgram for SceneKit
☆16Updated last year
Related projects ⓘ
Alternatives and complementary repositories for scenekit-lighting-models
- ☆25Updated last year
- Easing functions in Swift☆11Updated 2 years ago
- ☆59Updated 4 months ago
- SIMDTools provides utility functions and extensions for working with SIMD matrices and vectors in Swift.☆12Updated 4 months ago
- Basic wave simulation using Metal compute shaders☆20Updated 9 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆47Updated last year
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆31Updated 3 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆50Updated 2 years ago
- Shadertoy-style SwiftUI view☆50Updated 2 years ago
- A collection of code that makes writing code with RealityKit easier.☆19Updated 5 months ago
- An interactive pincushion distortion effect on iOS☆18Updated last year
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- Map textures in different formats like UIImage, NSImage, CGImage, CIImage, CVPixelBuffer and MTLTexture☆13Updated last month
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆77Updated last year
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆12Updated 3 years ago
- Inverse Kinematics in SceneKit.☆27Updated 5 years ago
- Adding color to real-time scene reconstruction☆23Updated 3 years ago
- A demonstration of RealityKit's LowLevelMesh API☆73Updated 4 months ago
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆11Updated 2 years ago
- Volumetric realtime graphics☆53Updated 2 years ago
- A quick prototype of some fluted (reeded) glass for VisionOS.☆20Updated 9 months ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Updated 5 years ago
- ☆74Updated 6 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆26Updated 5 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆25Updated last year
- A Swift framework that simplifies working with Apple's Metal API.☆48Updated 3 months ago
- A set of extensions and utilities to work with CoreVideo types.☆21Updated 4 months ago
- An XCFramework-based Swift Package for the Draco compression library☆16Updated 7 months ago