palle-k / Path-Tracing-Demo
A path tracer for photorealistic rendering written in Swift
☆19Updated 7 years ago
Alternatives and similar repositories for Path-Tracing-Demo:
Users that are interested in Path-Tracing-Demo are comparing it to the libraries listed below
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Reimagining the power of Xcode's View Debugger for live debugging of AR or SceneKit apps. Playground book + iOS app.☆19Updated 5 years ago
- Tiny UIView subclass that acts like UIImageView but for MTLTextures☆18Updated 4 years ago
- Deferred lighting demo using Metal on MacOS and iOS☆11Updated 7 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- Write Metal in Swift☆59Updated 5 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 8 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆52Updated 3 years ago
- A translation of Apple's sample code SceneKitVehicle into Swift☆14Updated 6 years ago
- MetalCity - a procedural night city landscape generator☆38Updated 3 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆15Updated 7 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- I've put a function found in Apple's ARKit examples into a Swift Package & CocoaPod so it's easy to use.☆11Updated 5 years ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 8 years ago
- Basic wave simulation using Metal compute shaders☆21Updated 9 years ago
- Using perlin noise to create a height-mapped terrain plain in Swift 2 and SceneKit☆20Updated 9 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 6 years ago
- Experiment with scene kit and swift☆21Updated 10 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Updated 6 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
- A class to create a routing graph for positions in 3D coordinate space☆11Updated 5 years ago
- A simple visual debugger for SceneKit☆21Updated 7 years ago
- SceneKit Depth of Field Demonstration☆26Updated 10 years ago