palle-k / Path-Tracing-DemoLinks
A path tracer for photorealistic rendering written in Swift
☆19Updated 7 years ago
Alternatives and similar repositories for Path-Tracing-Demo
Users that are interested in Path-Tracing-Demo are comparing it to the libraries listed below
Sorting:
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- A translation of Apple's sample code SceneKit State of the Union Demo into Swift☆15Updated 7 years ago
- MTLTexture Viewer☆18Updated 11 months ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆18Updated 6 years ago
- Write Metal in Swift☆59Updated 5 years ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 8 years ago
- Computing the Integral Image using Metal☆11Updated 6 years ago
- Tiny UIView subclass that acts like UIImageView but for MTLTextures☆18Updated 4 years ago
- I've put a function found in Apple's ARKit examples into a Swift Package & CocoaPod so it's easy to use.☆11Updated 5 years ago
- A translation of Apple's sample code SceneKitVehicle into Swift☆14Updated 6 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
- Experiment with scene kit and swift☆21Updated 10 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- Swift + Metal real-time ray tracing☆11Updated 8 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆20Updated 3 years ago
- CIFilter / CIKernel based fluid dynamics☆28Updated 6 years ago
- A simple visual debugger for SceneKit☆21Updated 7 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 6 months ago
- Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 10 years ago
- A 'playground' project for rendering metaball-like graphics in metal.☆48Updated 8 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago