nkallen / MetalSmithLinks
☆13Updated 5 years ago
Alternatives and similar repositories for MetalSmith
Users that are interested in MetalSmith are comparing it to the libraries listed below
Sorting:
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 7 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Updated 3 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
- ☆15Updated 2 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
- ☆76Updated 7 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 5 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆55Updated 3 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- Realtime Render Engine Protocol☆54Updated 3 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆21Updated 6 months ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated 2 years ago
- Basic wave simulation using Metal compute shaders☆21Updated 9 years ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Updated 4 years ago
- Volumetric realtime graphics☆54Updated 3 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Shadertoy-style SwiftUI view☆52Updated 3 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- A study for generative design in Swift with Generative Gestaltung book and C4 framework. It's a work in progress.☆21Updated 8 years ago
- ☆19Updated last month