nkallen / MetalSmithLinks
☆13Updated 5 years ago
Alternatives and similar repositories for MetalSmith
Users that are interested in MetalSmith are comparing it to the libraries listed below
Sorting:
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
 - Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
 - Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 7 years ago
 - A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
 - Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
 - Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Updated 4 years ago
 - Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
 - Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
 - ☆77Updated 7 years ago
 - ☆15Updated 2 years ago
 - A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
 - Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆55Updated 3 years ago
 - SceneKit Cel Shader Example☆21Updated 9 years ago
 - A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
 - Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 11 years ago
 - Realtime Render Engine Protocol☆54Updated 3 years ago
 - A demonstration of how to play HDR video with Metal and AVFoundation☆21Updated 7 months ago
 - Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 6 years ago
 - SwiftGraphics is a library for creative coding and generative art tailored towards rendering SVGs meant for pen plotting.☆73Updated 10 months ago
 - Small example of using Metal in Swift☆11Updated 9 years ago
 - Shadertoy-style SwiftUI view☆52Updated 3 years ago
 - Dockerfile to help convert GLSL shaders to Metal Shading Language☆20Updated 2 years ago
 - Swift source code to demonstrate loading and texturing a .OBJ file using ModelIO☆27Updated last year
 - Volumetric realtime graphics☆54Updated 3 years ago
 - A simple implementation of SCNTechnique☆72Updated 6 years ago
 - SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
 - A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
 - A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
 - A 'playground' project for rendering metaball-like graphics in metal.☆52Updated 8 years ago
 - CIFilter / CIKernel based fluid dynamics☆28Updated 6 years ago