bearworks / Unity-Atmosphere-with-multiple-Scattering
Atmospheric Scattering (With Multiple Scattering) for Unity
☆45Updated 2 years ago
Alternatives and similar repositories for Unity-Atmosphere-with-multiple-Scattering:
Users that are interested in Unity-Atmosphere-with-multiple-Scattering are comparing it to the libraries listed below
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- Simple DXR powered PathTracer in Unity☆52Updated 5 years ago
- Occlusion culling for Unity☆34Updated 5 years ago
- SnowDeformation☆17Updated 8 years ago
- Implement software virture texture using Unity 2019☆46Updated 4 years ago
- Screen space global illumination implementation in Unity☆21Updated 2 years ago
- ☆24Updated 3 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- ☆69Updated 5 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 2 months ago
- ☆51Updated 5 years ago
- Jump Flooding Algorithm with compute shader in Unity☆38Updated 4 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 3 months ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆36Updated 2 months ago
- UniqueShadow for Unity 5.6+ version☆17Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- Separable Subsurface Scatter URP☆49Updated last year
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- ☆21Updated 6 years ago
- Height fog implementation for Unity☆15Updated 2 months ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 4 years ago
- ☆60Updated 4 years ago
- A few custom shadow implementation experiments within Unity☆35Updated 7 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago