bearworks / Unity-Atmosphere-with-multiple-ScatteringLinks
Atmospheric Scattering (With Multiple Scattering) for Unity
☆47Updated 3 years ago
Alternatives and similar repositories for Unity-Atmosphere-with-multiple-Scattering
Users that are interested in Unity-Atmosphere-with-multiple-Scattering are comparing it to the libraries listed below
Sorting:
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Occlusion culling for Unity☆38Updated 5 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 9 months ago
- ☆52Updated 5 years ago
- Height fog implementation for Unity☆18Updated 9 months ago
- Implement software virture texture using Unity 2019☆47Updated 5 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆42Updated 9 months ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Jump Flooding Algorithm with compute shader in Unity☆39Updated 5 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- SnowDeformation☆17Updated 8 years ago
- ☆68Updated 5 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- ☆27Updated 4 years ago
- ☆16Updated 8 years ago
- A simple collection of jobs used for view frustum culling☆53Updated 6 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Screen space global illumination implementation in Unity☆24Updated 3 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Unique Shadow in Lightweight Pipeline☆15Updated 7 years ago