phi-lira / SIGGRAPH2018-StudioWorkshopLinks
Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline
☆27Updated 6 years ago
Alternatives and similar repositories for SIGGRAPH2018-StudioWorkshop
Users that are interested in SIGGRAPH2018-StudioWorkshop are comparing it to the libraries listed below
Sorting:
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- ☆60Updated 5 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- ☆73Updated 5 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 6 months ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆39Updated 9 years ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 4 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- ☆16Updated 7 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- some lighting brdf model in unity3D☆21Updated 6 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 5 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 4 years ago
- ☆24Updated 4 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- ☆21Updated 6 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- ☆42Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago