modanhan / Unity-Lens-Flare-2019Links
☆55Updated 4 years ago
Alternatives and similar repositories for Unity-Lens-Flare-2019
Users that are interested in Unity-Lens-Flare-2019 are comparing it to the libraries listed below
Sorting:
- Collection of HDRP (post-processing) lens flares for Unity☆35Updated 5 years ago
- Baking run-time shaders into textures in Unity☆113Updated 5 years ago
- PBR Grass Geometry shader for Unity☆92Updated 7 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Unity Shader experiment☆68Updated 7 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- Way to customize how reflection probes are baked in Unity☆77Updated 6 years ago
- ☆55Updated 5 years ago
- ☆71Updated last year
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆103Updated 3 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1☆76Updated 5 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- ☆103Updated 4 years ago
- Zelda Toon Shader - Unity 2019.4.0f1☆90Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆68Updated 2 years ago
- Allows you to easily add new shader globals to the Timeline feature in unity 2017☆60Updated 4 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Multiple Shaders for Unity URP☆18Updated 3 years ago
- Custom render feature for Unity URP to have transparent objects show behind refraction properly☆45Updated 3 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- Just a sandbox for experimenting with the animation rigging package☆26Updated 5 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago