modanhan / Unity-Lens-Flare-2019Links
☆55Updated 4 years ago
Alternatives and similar repositories for Unity-Lens-Flare-2019
Users that are interested in Unity-Lens-Flare-2019 are comparing it to the libraries listed below
Sorting:
- Collection of HDRP (post-processing) lens flares for Unity☆35Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Baking run-time shaders into textures in Unity☆112Updated 5 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 5 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- Dynamic Sky Sphere System☆68Updated 6 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- FXAA Fast Approximate Anti-Aliasing☆34Updated last year
- Way to customize how reflection probes are baked in Unity☆75Updated 6 years ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.☆20Updated 4 years ago
- ☆63Updated 10 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- Unity project about reseach on shaders and particle system.☆57Updated 6 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- A rain puddles shader for Unity Shader Graph and Universal Render Pipeline☆40Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1☆76Updated 4 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- Custom nodes for Shader Graph☆31Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year