mattatz / unity-subdivision-surfaceLinks
Loop subdivision surface algorithm implementation in Unity.
☆150Updated 7 years ago
Alternatives and similar repositories for unity-subdivision-surface
Users that are interested in unity-subdivision-surface are comparing it to the libraries listed below
Sorting:
- Unity sample project: Direct mesh data access from compute shaders☆131Updated last year
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆156Updated 6 years ago
- ComputeShader implementation trails for Unity☆148Updated last year
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆111Updated 6 years ago
- GPU Particles w/ Screen Space Collision Example.☆111Updated 9 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 4 years ago
- 🧱 An example of geometry shader in URP.☆107Updated 5 years ago
- 2D Fluid Simulation in Unity☆126Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 8 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆96Updated last year
- Example with Unity 2019.3 new Mesh API☆140Updated 5 years ago
- GPU Particle System for Unity (require DirectX environment)☆102Updated 9 years ago
- Biplanar mapping shader for Unity☆107Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Hatching shader implementation for Unity☆116Updated 4 years ago
- Additional Draft tools for VisualEffectGraph☆121Updated last year
- ☆135Updated last year
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆98Updated 6 years ago
- Example project for Unity 2020.1+ texture data access APIs☆151Updated 2 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆181Updated 2 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Basic asset collection for Unity Shader Graph☆193Updated 2 weeks ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- NURBS spline/surface library for Unity☆164Updated 2 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- ☆62Updated 6 years ago