mattatz / unity-subdivision-surface
Loop subdivision surface algorithm implementation in Unity.
☆150Updated 7 years ago
Alternatives and similar repositories for unity-subdivision-surface:
Users that are interested in unity-subdivision-surface are comparing it to the libraries listed below
- Unity sample project: Direct mesh data access from compute shaders☆127Updated 8 months ago
- GPU Particles w/ Screen Space Collision Example.☆113Updated 8 years ago
- Baking run-time shaders into textures in Unity☆110Updated 5 years ago
- ComputeShader implementation trails for Unity☆140Updated 8 months ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆153Updated 6 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆137Updated 3 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆87Updated 6 months ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆108Updated 6 years ago
- 🧱 An example of geometry shader in URP.☆107Updated 4 years ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 5 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆97Updated 5 years ago
- ☆106Updated 9 years ago
- 2D Fluid Simulation in Unity☆122Updated 3 years ago
- 書籍「UnityGraphicsProgramming vol.3」のサンプルコードリポジトリ☆75Updated 6 years ago
- Distance-field volume generator for Unity☆181Updated 7 years ago
- Post Processing Effects for Unity☆79Updated 7 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆78Updated 3 months ago
- Additional Draft tools for VisualEffectGraph☆122Updated 6 months ago
- A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes☆83Updated 3 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Updated 6 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆103Updated 2 years ago
- Example project for Unity 2020.1+ texture data access APIs☆148Updated last year
- This is an Unity editor extension for generating shader code from template files.☆150Updated 3 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆172Updated 5 years ago
- Pseudo refraction shader for Unity.☆129Updated 11 years ago