mattatz / unity-subdivision-surfaceLinks
Loop subdivision surface algorithm implementation in Unity.
☆150Updated 7 years ago
Alternatives and similar repositories for unity-subdivision-surface
Users that are interested in unity-subdivision-surface are comparing it to the libraries listed below
Sorting:
- Unity sample project: Direct mesh data access from compute shaders☆131Updated last year
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆156Updated 6 years ago
- ComputeShader implementation trails for Unity☆147Updated last year
- 🧱 An example of geometry shader in URP.☆108Updated 5 years ago
- Baking run-time shaders into textures in Unity☆117Updated 6 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- Additional Draft tools for VisualEffectGraph☆122Updated last year
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- This is an Unity editor extension for generating shader code from template files.☆151Updated 4 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆111Updated 6 years ago
- 2D Fluid Simulation in Unity☆126Updated 4 years ago
- Basic asset collection for Unity Shader Graph☆191Updated 11 months ago
- Signed Distance Field (SDF) texture generator for Unity.☆96Updated last year
- Biplanar mapping shader for Unity☆107Updated 5 years ago
- Example with Unity 2019.3 new Mesh API☆141Updated 5 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 8 years ago
- GPU Particles w/ Screen Space Collision Example.☆112Updated 9 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Updated 3 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆138Updated 6 months ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Get a beautiful cross-platform wireframe renderer for your meshes with one click☆189Updated 7 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated 2 years ago
- A Unity VFX Graph sample showing how to use the GraphicsBuffer nodes☆86Updated 4 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆98Updated 6 years ago
- Hatching shader implementation for Unity☆115Updated 4 years ago
- Post Processing Effects for Unity☆81Updated 7 years ago
- ☆135Updated last year
- Geometry grass shader for Unity engine☆142Updated 4 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- Unity Raymarching Examples☆81Updated 7 years ago