kimsama / Unity-Vertex-AmbientOcclusionView external linksLinks
☆63Apr 29, 2015Updated 10 years ago
Alternatives and similar repositories for Unity-Vertex-AmbientOcclusion
Users that are interested in Unity-Vertex-AmbientOcclusion are comparing it to the libraries listed below
Sorting:
- Audio visualization system based of Koch Fractals with Unity☆12Sep 28, 2018Updated 7 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Sep 16, 2018Updated 7 years ago
- Material FX : A powerful free shader for unity.☆13Sep 2, 2019Updated 6 years ago
- ☆14Aug 16, 2020Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Jan 11, 2017Updated 9 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Dec 2, 2018Updated 7 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆85May 5, 2018Updated 7 years ago
- Implement shadow mapping technique for unity.☆17Nov 23, 2015Updated 10 years ago
- ☆16Aug 7, 2017Updated 8 years ago
- LPV Implementation in Unity 2017☆20Aug 22, 2018Updated 7 years ago
- Directional light soft shadows for Unity Indie(free)☆25Jul 18, 2014Updated 11 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Apr 17, 2019Updated 6 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Feb 2, 2024Updated 2 years ago
- An automatic light probe placement script for Unity that uses the Navmesh for approximating light probe positions.☆121Oct 21, 2023Updated 2 years ago
- ☆11Feb 13, 2021Updated 5 years ago
- A simple un-optimized skinned decal system for Unity.☆11Mar 18, 2019Updated 6 years ago
- Dynamic Sky Sphere System☆70Aug 7, 2018Updated 7 years ago
- A pre-calculated Portal visibility system for Unity.☆144Nov 17, 2018Updated 7 years ago
- 【Unity】ComputeShader + GPUInstancingで大量のドカベンOPのロゴアニメーションを動かしてみた☆11Mar 5, 2018Updated 7 years ago
- Game prototype☆13Nov 6, 2018Updated 7 years ago
- ☆45May 10, 2022Updated 3 years ago
- ☆13Sep 7, 2013Updated 12 years ago
- Library to deal with threading idiosyncrasies in Unity.☆10May 6, 2019Updated 6 years ago
- Test to use Unity physics to interact in VR (see https://www.youtube.com/watch?v=PfATr7v0IbE)☆11Aug 28, 2019Updated 6 years ago
- A small framework for defensive development with conditionally compiled assertions and logging tools.☆11Jan 18, 2026Updated 3 weeks ago
- ☆11Aug 8, 2020Updated 5 years ago
- ☆12Apr 6, 2016Updated 9 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Jan 25, 2021Updated 5 years ago
- Octree implementation in Unity☆28Sep 11, 2022Updated 3 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Mar 22, 2019Updated 6 years ago
- Implement Marschner Shading Model In Unity☆145May 6, 2020Updated 5 years ago
- Menu circular desarrollado con C# en Unity3D☆23Apr 5, 2018Updated 7 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆183Nov 26, 2023Updated 2 years ago
- Way to customize how reflection probes are baked in Unity☆80Dec 1, 2018Updated 7 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆77Sep 6, 2019Updated 6 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10May 27, 2017Updated 8 years ago
- ☆13Oct 10, 2021Updated 4 years ago
- Vehicle system for Unity Converted To Dots☆11Apr 3, 2020Updated 5 years ago