kimsama / Unity-Vertex-AmbientOcclusionLinks
☆63Updated 10 years ago
Alternatives and similar repositories for Unity-Vertex-AmbientOcclusion
Users that are interested in Unity-Vertex-AmbientOcclusion are comparing it to the libraries listed below
Sorting:
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- PBR Grass Geometry shader for Unity☆93Updated 7 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 6 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- Cached Shadow Map Solution for Unity☆82Updated 3 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Scripts useful when using LODs and lightmaps☆111Updated 4 years ago
- Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additiona…☆55Updated 7 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆100Updated 6 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆70Updated 3 years ago
- A Unity port of Brunetons improved atmospheric scattering☆124Updated 6 years ago
- various post-processing effects for Unity☆48Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆113Updated 3 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 6 years ago
- ☆68Updated 5 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- 🌐 First-class Mesh debugging tools for Unity☆125Updated 2 years ago
- Drop-in replacement terrain grass shaders for Unity☆66Updated 4 years ago
- Simple Unity framework to debug shader code☆120Updated 2 years ago