kemalakay / BakeManagerLinks
Simple bake manager for lightmapping in Unity
☆71Updated 7 years ago
Alternatives and similar repositories for BakeManager
Users that are interested in BakeManager are comparing it to the libraries listed below
Sorting:
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 8 months ago
- Unity Shader experiment☆68Updated 7 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- A bezier Spline system for Unity.☆110Updated 6 years ago
- ☆64Updated 6 years ago
- Gaussian and kawase blur for Unity3D☆56Updated 8 years ago
- 🌐 First-class Mesh debugging tools for Unity☆126Updated 2 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- ☆63Updated 10 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Light probe editor for Unity.☆75Updated 11 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆70Updated 2 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 7 years ago
- Mask by alpha channel bloom effect for Unity.☆56Updated 9 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- Gerstner wave surface shader in Unity, a practice of ocean simulation.☆41Updated 6 years ago
- ☆21Updated 7 years ago
- Simple Unity framework to debug shader code☆118Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.☆66Updated 8 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Pack of Unity3D shaders☆81Updated 7 years ago