microsoft / DirectXMeshLinks
DirectXMesh geometry processing library
☆840Updated this week
Alternatives and similar repositories for DirectXMesh
Users that are interested in DirectXMesh are comparing it to the libraries listed below
Sorting:
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆471Updated 3 months ago
- Engineering specs for DirectX features.☆811Updated this week
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,695Updated this week
- ☆872Updated 4 years ago
- Direct3D Visual Studio Templates☆441Updated this week
- Easy to integrate memory allocation library for Direct3D 12☆960Updated 2 months ago
- This repository is intended to be used as a code repository for learning DirectX 12.☆660Updated last month
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆459Updated 3 months ago
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,744Updated last week
- Getting Started with RTX Ray Tracing☆674Updated 5 years ago
- Official DirectX headers available under an open source license☆688Updated this week
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆707Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆978Updated 8 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,486Updated 4 years ago
- DirectXTex texture processing library☆2,074Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Updated 2 months ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆664Updated 5 months ago
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,446Updated 8 months ago
- OpenGL sample for shader-based occlusion culling☆560Updated 2 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆411Updated 6 years ago
- GO HERE FIRST: nvpro-samples overview☆381Updated 3 months ago
- Code repository for Vulkan Cookbook by Packt☆885Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆675Updated last year
- Physical based rendering with Vulkan using glTF 2.0 models☆1,151Updated 5 months ago
- DirectX 11 Renderer written in C++11☆283Updated 5 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,073Updated last year
- Lightweight open source FBX importer☆1,291Updated 5 months ago
- GPU-based Forward+ renderer☆554Updated 6 years ago
- Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]☆280Updated last year
- UVAtlas isochart texture atlas☆914Updated this week