microsoft / Mesh-processing-libraryLinks
C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998
☆534Updated 9 years ago
Alternatives and similar repositories for Mesh-processing-library
Users that are interested in Mesh-processing-library are comparing it to the libraries listed below
Sorting:
- Code developed for articles in the "Journal of Graphics Tools"☆490Updated 2 years ago
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆538Updated 5 years ago
- UVAtlas isochart texture atlas☆914Updated 2 weeks ago
- CPU Sparse Voxel Octree Implementation☆750Updated 8 years ago
- Mesh simplification with UV's boundary preserved☆525Updated 5 years ago
- C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)☆939Updated last month
- Atlas Generation Tool☆488Updated 4 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation☆347Updated 4 years ago
- 3D Boolean / CSG Library☆438Updated 5 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆336Updated 2 years ago
- Header only mesh voxelizer in c99☆655Updated 4 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆286Updated last week
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆197Updated 9 years ago
- Header only C++ Tiny glTF loader.☆263Updated 6 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆231Updated 8 years ago
- Mesh Decimation Tool☆96Updated 10 years ago
- A C++-based, cross platform ray tracing library☆441Updated last week
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆827Updated 10 years ago
- Spherical harmonics library☆554Updated 5 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆709Updated 3 years ago
- ☆830Updated 2 years ago
- ☆121Updated 12 years ago
- C++ version the delaunay triangulation☆458Updated 5 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆160Updated 4 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆167Updated last year
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆183Updated 6 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,116Updated 4 months ago
- Real-time rendering research framework☆220Updated 8 years ago
- nvpro-pipeline is a research rendering pipeline☆211Updated 4 years ago
- Header only 3d quickhull in c99☆294Updated 8 years ago