jskorepa / fbxLinks
C++ Library for reading and writing FBX files
☆297Updated 5 years ago
Alternatives and similar repositories for fbx
Users that are interested in fbx are comparing it to the libraries listed below
Sorting:
- A common standard for tangent space used in baking tools to produce normal maps.☆298Updated last year
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated last year
- Lightweight open source FBX importer☆1,261Updated 2 weeks ago
- ☆314Updated last year
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆360Updated 3 years ago
- DirectX 11 Renderer written in C++11☆285Updated 4 years ago
- Atlas Generation Tool☆481Updated 4 years ago
- Hands-On Game Animation Programming, published by Packt☆219Updated 2 years ago
- Sample projects demonstrating the usage of Diligent Engine☆372Updated last week
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 2 years ago
- Loading 3D models FBX files with anmimations (opengl c++) using glut lib and fbx SDK ..☆72Updated 10 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆427Updated last year
- KickstartRT SDK☆199Updated 2 years ago
- Code for tutorials posted on my blog.☆269Updated last year
- Header only C++ Tiny glTF loader.☆258Updated 5 years ago
- The Asset-Importer-Lib for free models☆162Updated 8 months ago
- Clustered shading implementation with bgfx☆458Updated 3 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆204Updated 6 years ago
- GPU Texture Baking Tool☆114Updated 6 years ago
- OpenGL sample for shader-based occlusion culling☆551Updated last year
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆466Updated 7 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆368Updated last year
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆406Updated 2 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆648Updated last week
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆410Updated 2 years ago
- Source code for Hands-On C++ Game Animation Programming☆190Updated 3 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆300Updated last year
- Adaptive Screen Space Ambient Occlusion☆251Updated 2 years ago