metal-by-example / metal-picking
A demonstration of picking (hit-testing) in a 3D scene rendered with Metal
☆61Updated last year
Related projects ⓘ
Alternatives and complementary repositories for metal-picking
- 3D graphics for iOS using Metal and Swift☆109Updated 8 months ago
- ☆142Updated 6 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆54Updated 4 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆67Updated 5 years ago
- Simple Metal shadow map☆24Updated 6 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆77Updated last year
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆65Updated 2 years ago
- ✏️ Drawing engine with Swift and Metal (GPU)☆79Updated 5 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆103Updated 5 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆54Updated 3 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 4 years ago
- A Random Number Generator for Metal☆47Updated 10 months ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆40Updated 3 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆47Updated 4 years ago
- ☆54Updated 6 years ago
- An optimized Metal-based Bezier curve renderer☆191Updated 2 years ago
- Shadertoy to Metal☆28Updated 10 months ago
- This is the sample code for the Metal Programming Guide.☆108Updated 6 years ago
- Metal shader Swift encoding code generator☆72Updated last month
- An XCFramework-based Swift Package for the Draco compression library☆17Updated 8 months ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆50Updated last month
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆26Updated 5 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆56Updated 5 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 6 years ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆29Updated this week
- ☆25Updated 7 years ago
- A sample demonstrating offscreen rendering and recording of Metal content with AVFoundation☆35Updated 6 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆19Updated 2 years ago