Thick Red Line - drawing thick lines for SceneKit with metal shaders
☆55Mar 10, 2020Updated 6 years ago
Alternatives and similar repositories for ThickRedLine
Users that are interested in ThickRedLine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Sep 27, 2021Updated 4 years ago
- Draw a tube or thick line in SceneKit☆96Jan 31, 2024Updated 2 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Apr 20, 2019Updated 7 years ago
- A demonstration of using SCNProgram to draw a selection silhouette for an object☆39Dec 7, 2018Updated 7 years ago
- An optimized Metal-based Bezier curve renderer☆206Jan 26, 2022Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Basic examples of shaders in SceneKit + ARKit☆38Nov 25, 2018Updated 7 years ago
- Inverse Kinematics in SceneKit.☆28May 14, 2019Updated 7 years ago
- SwiftUI view wrapper for MTKView.☆19Dec 18, 2023Updated 2 years ago
- ☆14Mar 24, 2026Updated 5 months ago
- Code samples used in our blog.warp.dev posts☆18Aug 9, 2026Updated 3 weeks ago
- Demonstrates how the Spine Swift library works in action: https://github.com/maxgribov/Spine☆15Jan 13, 2024Updated 2 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆29Oct 25, 2022Updated 3 years ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Sep 15, 2019Updated 6 years ago
- Convert between images, pixel buffers and textures.☆15Updated this week
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A Basic Example Of A Multipeer Session Using ARKit2 In Which You Can Scale, Rotate & Manipulate A Cube In RealTime.☆13Jun 4, 2019Updated 7 years ago
- Swift Mime Email Parsing and Validation, as per RFC5322 and RFC6532☆11Apr 19, 2020Updated 6 years ago
- Create custom geometry in SceneKit☆20Feb 12, 2018Updated 8 years ago
- MetalCity - a procedural night city landscape generator☆38Aug 8, 2021Updated 5 years ago
- Working example of SCNTechnique and Metal☆57Sep 22, 2017Updated 8 years ago
- Simple demonstration of using XPC to send messages between macOS apps☆12Apr 28, 2019Updated 7 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆56Oct 21, 2019Updated 6 years ago
- Alternate lighting models using custom SCNProgram for SceneKit