andreipitis / FluidDynamicsMetalLinks
A fluid dynamics implementation using Metal for iOS and OSX.
☆185Updated 3 years ago
Alternatives and similar repositories for FluidDynamicsMetal
Users that are interested in FluidDynamicsMetal are comparing it to the libraries listed below
Sorting:
- ✏️ Drawing engine with Swift and Metal (GPU)☆88Updated 6 years ago
- 👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.☆94Updated 2 years ago
- An optimized Metal-based Bezier curve renderer☆200Updated 3 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆101Updated 2 years ago
- Bezier curves and paths in Swift for building vector applications☆290Updated 2 weeks ago
- Make usage of Metal API a pleasure☆392Updated last year
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- Tutorial on making your first Audio Visualizer in Swift using Metal, Accelerate, and AVAudioEngine!☆126Updated 5 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- Draw a tube or thick line in SceneKit☆96Updated last year
- A hands-on approach for getting to know all things Apple's Core Image framework can do.☆64Updated 4 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- Calculate CATransform3D between two Perspectives☆173Updated 2 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆69Updated 5 years ago
- Video Input/Output Utilities☆190Updated last year
- Building Gradient Meshes with SceneKit.☆110Updated 4 years ago
- SwiftUI Effects☆107Updated last year
- 🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using Gameplay…☆117Updated 4 years ago
- A swift package for recording views☆143Updated 3 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 6 years ago
- Utilities for working with bezier curves in SwiftUI☆105Updated 4 years ago
- SceneKit Tutorial Series - From Zero to Hero☆158Updated last year
- A Metal fragment shader editor for macOS and iOS☆332Updated 2 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆143Updated 2 years ago
- Basic object glowing outline using SCNTechnique☆87Updated last year
- Fluid Simulation with Metal☆95Updated 8 years ago
- Fast, efficient raw pixel viewer for iOS using Metal☆46Updated 3 years ago
- Rotate SceneKit nodes using quaternions☆50Updated 5 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆66Updated 2 years ago
- A collection of interactive animations made with code in Swift Playgrounds app☆88Updated 2 years ago