andreipitis / FluidDynamicsMetal
A fluid dynamics implementation using Metal for iOS and OSX.
☆169Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for FluidDynamicsMetal
- ✏️ Drawing engine with Swift and Metal (GPU)☆79Updated 5 years ago
- An optimized Metal-based Bezier curve renderer☆191Updated 2 years ago
- Video Input/Output Utilities☆173Updated 7 months ago
- Tutorial on making your first Audio Visualizer in Swift using Metal, Accelerate, and AVAudioEngine!☆115Updated 4 years ago
- Make usage of Metal API a pleasure☆381Updated last month
- Bezier curves and paths in Swift for building vector applications☆273Updated last month
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆77Updated last year
- 👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.☆90Updated last year
- Fluid Simulation with Metal☆92Updated 7 years ago
- Calculate CATransform3D between two Perspectives☆170Updated last year
- A swift package for recording views☆133Updated 2 years ago
- Utilities for working with bezier curves in SwiftUI☆97Updated 3 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆67Updated 5 years ago
- A hands-on approach for getting to know all things Apple's Core Image framework can do.☆59Updated 3 years ago
- A collection of SwiftUI View Modifiers for creating animated color gradients.☆88Updated 2 years ago
- A Metal fragment shader editor for macOS and iOS☆315Updated last year
- Tools for SwiftUI that helps perform Path and Shape animations, such us morphing circle or shape transformations☆219Updated 5 years ago
- Draw a tube or thick line in SceneKit☆91Updated 9 months ago
- Building Gradient Meshes with SceneKit.☆108Updated 3 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆65Updated 2 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆54Updated 3 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆54Updated 4 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆61Updated last year
- Useful extensions for Apple's Core Image framework☆69Updated 5 months ago
- Edit images and video with Swift concurrency, powered by Metal.☆340Updated 3 weeks ago
- SwiftUI Effects☆97Updated 5 months ago
- A library for simple shader programming☆108Updated 7 years ago
- Simple color picker. Looks like a wheel. Plain SwiftUI.☆71Updated 2 years ago
- An independent update of Simon Gladman's Filterpedia to Swift 4.☆65Updated 5 years ago
- SceneKit Tutorial Series - From Zero to Hero☆152Updated 9 months ago