metal-by-example / book-of-shaders-metalLinks
A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders
☆101Updated 2 years ago
Alternatives and similar repositories for book-of-shaders-metal
Users that are interested in book-of-shaders-metal are comparing it to the libraries listed below
Sorting:
- Graphics and animations with the Apple Metal API☆143Updated 2 months ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆142Updated 2 years ago
- A Swift framework that simplifies working with Apple's Metal API.☆70Updated 7 months ago
- A Metal fragment shader editor for macOS and iOS☆333Updated 2 years ago
- 🤘 Metal with SwiftUI☆49Updated 4 years ago
- ✏️ Drawing engine with Swift and Metal (GPU)☆88Updated 6 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated 2 months ago
- Declarative dispatching of Metal shaders from SwiftUI views☆61Updated last month
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆66Updated 2 months ago
- Effects in SwiftUI☆200Updated 4 months ago
- Per-frame actions for SwiftUI☆122Updated 5 years ago
- A collection of interactive animations made with code in Swift Playgrounds app☆88Updated 2 years ago
- ☆63Updated last year
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- Building Gradient Meshes with SceneKit.☆110Updated 4 years ago
- Write RealityKit shaders using Swift☆183Updated 11 months ago
- ☆47Updated 3 years ago
- Useful extensions for Apple's Core Image framework☆83Updated last month
- A set of extensions and utilities to work with CoreVideo types.☆26Updated last year
- A hands-on approach for getting to know all things Apple's Core Image framework can do.☆64Updated 4 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- A fluid dynamics implementation using Metal for iOS and OSX.☆185Updated 3 years ago
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆37Updated 2 months ago
- An optimized Metal-based Bezier curve renderer☆200Updated 3 years ago
- Shadertoy to Metal☆30Updated last year
- Handle two finger transformation gesture in SwiftUI and Metal views☆34Updated 2 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆50Updated 2 years ago