metal-by-example / book-of-shaders-metalLinks
A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders
☆100Updated 2 years ago
Alternatives and similar repositories for book-of-shaders-metal
Users that are interested in book-of-shaders-metal are comparing it to the libraries listed below
Sorting:
- Graphics and animations with the Apple Metal API☆147Updated 4 months ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆142Updated 3 years ago
- A Swift framework that simplifies working with Apple's Metal API.☆75Updated 10 months ago
- 🤘 Metal with SwiftUI☆48Updated 5 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated 5 months ago
- Declarative dispatching of Metal shaders from SwiftUI views☆61Updated 2 weeks ago
- A Metal fragment shader editor for macOS and iOS☆334Updated 2 years ago
- A collection of interactive animations made with code in Swift Playgrounds app☆90Updated 2 years ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆68Updated 5 months ago
- Write RealityKit shaders using Swift☆188Updated last year
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- Effects in SwiftUI☆203Updated 7 months ago
- Handle two finger transformation gesture in SwiftUI and Metal views☆34Updated last week
- ✏️ Drawing engine with Swift and Metal (GPU)☆89Updated 6 years ago
- Per-frame actions for SwiftUI☆122Updated 5 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- ☆63Updated last year
- ☆47Updated 3 years ago
- Useful extensions for Apple's Core Image framework☆86Updated 4 months ago
- A set of extensions and utilities to work with CoreVideo types.☆26Updated last year
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆58Updated 8 months ago
- A hands-on approach for getting to know all things Apple's Core Image framework can do.☆64Updated 4 years ago
- A demonstration of RealityKit's LowLevelMesh API☆101Updated 8 months ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- Metal Shader Language(MSL) examples.☆179Updated 4 years ago
- A fluid dynamics implementation using Metal for iOS and OSX.☆187Updated 3 years ago
- An optimized Metal-based Bezier curve renderer☆201Updated 3 years ago
- ☆147Updated 7 years ago
- MacOS Metal Tutorial code☆158Updated last month