metal-by-example / thirty-days-of-metalLinks
The sample code accompanying the Thirty Days of Metal article series on Medium
☆136Updated 2 years ago
Alternatives and similar repositories for thirty-days-of-metal
Users that are interested in thirty-days-of-metal are comparing it to the libraries listed below
Sorting:
- Graphics and animations with the Apple Metal API☆133Updated 8 months ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆94Updated last year
- MacOS Metal Tutorial code☆145Updated last month
- Metal Shader Language(MSL) examples.☆173Updated 4 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- Write RealityKit shaders using Swift☆182Updated 8 months ago
- A collection of interactive animations made with code in Swift Playgrounds app☆88Updated 2 years ago
- Declarative dispatching of Metal shaders from SwiftUI views☆61Updated 6 months ago
- A Swift framework that simplifies working with Apple's Metal API.☆64Updated 4 months ago
- ☆145Updated 6 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆63Updated last year
- 🤘 Metal with SwiftUI☆48Updated 4 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆53Updated 7 months ago
- ✏️ Drawing engine with Swift and Metal (GPU)☆86Updated 5 years ago
- An XCFramework-based Swift Package for the Draco compression library☆18Updated last year
- A Metal fragment shader editor for macOS and iOS☆325Updated last year
- Effects in SwiftUI☆194Updated 3 weeks ago
- A glTF 2.0 asset loader and exporter for Objective-C and Swift.☆192Updated 2 weeks ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆63Updated 5 months ago
- A demonstration of RealityKit's LowLevelMesh API☆89Updated 2 months ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 3 years ago
- Metal Guide☆127Updated last year
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆48Updated 2 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- ☆61Updated 11 months ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api☆281Updated 3 years ago
- Swift 3D Game Engine for Windows, macOS, iOS, Linux☆148Updated this week
- Examples for Apple's Metal APIs (rendering and compute).☆290Updated last year
- ☆46Updated 3 years ago