metal-by-example / thirty-days-of-metalView external linksLinks
The sample code accompanying the Thirty Days of Metal article series on Medium
☆147Nov 21, 2022Updated 3 years ago
Alternatives and similar repositories for thirty-days-of-metal
Users that are interested in thirty-days-of-metal are comparing it to the libraries listed below
Sorting:
- A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services☆223Jun 30, 2024Updated last year
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆34Sep 2, 2021Updated 4 years ago
- A visual Metal shader editor for macOS and iPadOS☆60Aug 24, 2023Updated 2 years ago
- Personal test project using Metal (Mac)☆23Feb 4, 2023Updated 3 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆101Jun 16, 2023Updated 2 years ago
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆15Apr 17, 2022Updated 3 years ago
- A demonstration of RealityKit's LowLevelMesh API☆105Mar 30, 2025Updated 10 months ago
- A 3D Graphics Framework built on Apple's Metal☆834Apr 15, 2025Updated 10 months ago
- Convert between images, pixel buffers and textures.☆15Jan 28, 2026Updated 2 weeks ago
- SceneKit Advanced RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆14Apr 17, 2022Updated 3 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆21Oct 5, 2025Updated 4 months ago
- A collection of Metal and MetalKit projects and resources. Very much work in progress.☆221Mar 22, 2024Updated last year
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Sep 27, 2021Updated 4 years ago
- Graphics and animations with the Apple Metal API☆151Jul 15, 2025Updated 7 months ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆51Dec 14, 2022Updated 3 years ago
- ☆32Oct 13, 2025Updated 4 months ago
- A path tracer for photorealistic rendering written in Swift☆19Jan 18, 2018Updated 8 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆56Mar 19, 2025Updated 10 months ago
- Metal Shader Language(MSL) examples.☆182May 4, 2021Updated 4 years ago
- A Swift framework that simplifies working with Apple's Metal API.☆78Feb 7, 2025Updated last year
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆55Jan 8, 2026Updated last month
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆77Jan 20, 2026Updated 3 weeks ago
- ☆263Jun 13, 2020Updated 5 years ago
- Overhead-free ONNX graph inference engine with Metal under the hood☆49Jun 21, 2022Updated 3 years ago
- Make usage of Metal API a pleasure☆393Oct 8, 2024Updated last year
- A metal based game engine☆44Apr 28, 2021Updated 4 years ago
- MTLTexture Viewer☆18Jul 1, 2024Updated last year
- Debug Adapter Protocol (DAP) SDK for Swift☆15Jun 25, 2020Updated 5 years ago
- Basic 'photoshop' style scene graph.☆12Sep 15, 2017Updated 8 years ago
- Type safety for Metal 🤘☆39May 2, 2025Updated 9 months ago
- A voxel engine written in Swift☆36May 16, 2020Updated 5 years ago
- 3D UI layout package for SwiftUI☆94May 31, 2023Updated 2 years ago
- MacOS Metal Tutorial code☆159Oct 29, 2025Updated 3 months ago
- Shadertoy-style SwiftUI view☆52Mar 4, 2022Updated 3 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆59Mar 31, 2023Updated 2 years ago
- GlitchArt: Cyberpunk-2077-Style Glitch Art For Apple Vision Pro,Shader Graph☆24Feb 5, 2025Updated last year
- ☆29Sep 5, 2019Updated 6 years ago
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago