metal-by-example / thirty-days-of-metalLinks
The sample code accompanying the Thirty Days of Metal article series on Medium
☆143Updated 2 years ago
Alternatives and similar repositories for thirty-days-of-metal
Users that are interested in thirty-days-of-metal are comparing it to the libraries listed below
Sorting:
- Graphics and animations with the Apple Metal API☆144Updated 2 months ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆101Updated 2 years ago
- MacOS Metal Tutorial code☆148Updated 5 months ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated 3 months ago
- ☆147Updated 6 years ago
- A Metal fragment shader editor for macOS and iOS☆332Updated 2 years ago
- ☆63Updated last year
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆59Updated 6 months ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Updated 4 months ago
- An XCFramework-based Swift Package for the Draco compression library☆19Updated last year
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- Metal Shader Language(MSL) examples.☆177Updated 4 years ago
- Write RealityKit shaders using Swift☆184Updated last year
- A Swift framework that simplifies working with Apple's Metal API.☆71Updated 8 months ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆50Updated 2 years ago
- 🤘 Metal with SwiftUI☆48Updated 4 years ago
- Declarative dispatching of Metal shaders from SwiftUI views☆61Updated 2 months ago
- A visual Metal shader editor for macOS and iPadOS☆59Updated 2 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆66Updated 2 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆53Updated 5 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- ☆47Updated 3 years ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆65Updated 3 months ago
- A collection of Metal and MetalKit projects and resources. Very much work in progress.☆218Updated last year
- A demonstration of RealityKit's LowLevelMesh API☆100Updated 6 months ago
- Examples for Apple's Metal APIs (rendering and compute).☆292Updated last year
- A set of extensions and utilities to work with CoreVideo types.☆26Updated last year
- ✏️ Drawing engine with Swift and Metal (GPU)☆88Updated 6 years ago
- A collection of interactive animations made with code in Swift Playgrounds app☆88Updated 2 years ago