YVin3D / LokiLinks
A Random Number Generator for Metal
☆50Updated last year
Alternatives and similar repositories for Loki
Users that are interested in Loki are comparing it to the libraries listed below
Sorting:
- VideoShader for Metal☆33Updated 8 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆70Updated 5 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- 3D graphics for iOS using Metal and Swift☆111Updated 2 months ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆104Updated 6 years ago
- Working example of SCNTechnique and Metal☆58Updated 7 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- Simple Metal shadow map☆24Updated 7 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆65Updated 2 years ago
- Image processing framework built on top of Metal☆37Updated 6 years ago
- A sample demonstrating offscreen rendering and recording of Metal content with AVFoundation☆35Updated 6 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 5 years ago
- Metal shader Swift encoding code generator☆78Updated 10 months ago
- Fluid Simulation with Metal☆94Updated 7 years ago
- ☆25Updated 8 years ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- A Swift playgroundbook about Image Filtering☆82Updated 5 years ago
- Rotate SceneKit nodes using quaternions☆50Updated 5 years ago
- A 'playground' project for rendering metaball-like graphics in metal.☆50Updated 8 years ago
- MTLTexture Viewer☆18Updated last year
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering …☆57Updated 3 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆21Updated 3 years ago
- Delaunay Triangulation implementation written in swift☆96Updated 5 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 9 months ago
- ByteBackpacker is a small utility written in Swift to pack value types into a Byte array and unpack them back.☆33Updated 3 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆43Updated 4 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- An Augmented Reality framework. Built on ARKit. Made with app developers in mind.☆59Updated 5 years ago