roberthein / Metal-Point-Cloud
A point-cloud made from 3d data with Metal.
☆159Updated 5 years ago
Alternatives and similar repositories for Metal-Point-Cloud:
Users that are interested in Metal-Point-Cloud are comparing it to the libraries listed below
- PlacenoteSDK Sample app in native iOS using ARKit, written primarily in Swift☆96Updated 5 years ago
- Swift framework for loading various 3d models in SceneKit☆85Updated 4 years ago
- Draw a tube or thick line in SceneKit☆94Updated last year
- Record your SceneKit and ARKit scenes easily.☆262Updated 4 years ago
- Ready-and-easy-to-use ARKit framework for the best user experience.☆120Updated 5 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- Calculate CATransform3D between two Perspectives☆171Updated 2 years ago
- Demo project: High-def video output from SCNKit☆70Updated 6 years ago
- Basic object glowing outline using SCNTechnique☆83Updated 8 months ago
- Superimposes your image into a 3D world using Metal+Arkit☆88Updated 7 years ago
- Simplest app to render point cloud in iOS using SceneKit☆44Updated 5 years ago
- The example of running Depth Prediction using Core ML☆138Updated 3 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆105Updated 6 years ago
- 3D graphics for iOS using Metal and Swift☆110Updated last year
- A library that allows you to generate and update environment maps in real-time using the camera feed and ARKit's tracking capabilities.☆96Updated 7 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- Prototype of a real-time visualization tool for ARKit sessions☆125Updated 2 years ago
- A simple app that grabs raw camera data, converts to textures and renders on screen with Metal.☆231Updated 5 months ago
- SceneKit Tutorial Series - From Zero to Hero☆155Updated last year
- A UIView which points at a RealityKit Entity from screenspace☆48Updated 4 years ago
- ARKit demo that streams a video on a wall☆97Updated 6 years ago
- Fluid Simulation with Metal☆93Updated 7 years ago
- Example of using ARKit's private SPI to record and replay session sensor data☆83Updated 3 years ago
- ☆167Updated 4 years ago
- Demonstrates using ARKit in iOS to apply metal shaders to real world surfaces☆91Updated 4 years ago
- Rotate SceneKit nodes using quaternions☆48Updated 5 years ago
- A library for simple shader programming☆108Updated 7 years ago
- A fluid dynamics implementation using Metal for iOS and OSX.☆180Updated 2 years ago
- GLTF extension for SceneKit☆52Updated 5 years ago
- Image processor implemented by Metal. Color conversion, Edge detection, Smoothing and Beauty skin.☆76Updated 4 years ago