This is the sample code for the Metal Programming Guide.
☆113Dec 12, 2017Updated 8 years ago
Alternatives and similar repositories for Metal-Programming-Guide
Users that are interested in Metal-Programming-Guide are comparing it to the libraries listed below
Sorting:
- Simple Metal shadow map☆24Dec 27, 2017Updated 8 years ago
- Conway's Game of Life implemented in Metal and Swift☆14Nov 28, 2017Updated 8 years ago
- Experimental implementation of OpenCL over Metal☆12Jul 20, 2022Updated 3 years ago
- An implementation note for "Hexagonal Bokeh Blur Filter" in MetalPetal.☆54Jan 30, 2019Updated 7 years ago
- ☆935Jan 3, 2024Updated 2 years ago
- Examples for Apple's Metal APIs (rendering and compute).☆303May 7, 2024Updated last year
- The complete project for my tutorial on how to render a circle to the screen using Metal Shaders☆16Apr 22, 2020Updated 5 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆66Aug 14, 2023Updated 2 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Oct 21, 2021Updated 4 years ago
- Library for making railroad diagrams in Swift☆20May 25, 2019Updated 6 years ago
- A collection of useful extensions for Combine and CombineX☆22Jul 5, 2021Updated 4 years ago
- An optimized Metal-based Bezier curve renderer☆204Jan 26, 2022Updated 4 years ago
- Sample of Drawing a View’s Contents with MetalKit framework 🎨☆21Aug 19, 2019Updated 6 years ago
- Viola Jones Haar-Cascade on iOS+Metal☆43Jan 23, 2018Updated 8 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (OS X)☆20May 4, 2015Updated 10 years ago
- Demo Apps for the Fireblade Entity-Component System (ECS)☆28Dec 12, 2025Updated 2 months ago
- Rasterize SwiftUI views into bitmap images.☆26Dec 14, 2022Updated 3 years ago
- A simple 3D world rendered in ~200 lines of Swift code (no 3D/graphics libraries)☆32Jan 21, 2019Updated 7 years ago
- The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api☆290May 29, 2022Updated 3 years ago
- Deferred lighting demo using Metal on MacOS and iOS☆11Sep 6, 2017Updated 8 years ago
- Swift + Metal real-time ray tracing☆11Apr 9, 2017Updated 8 years ago
- A translation of Apple's sample code MetalBasic3D into Swift☆11Apr 20, 2019Updated 6 years ago
- Computing the Integral Image using Metal☆11Oct 12, 2018Updated 7 years ago
- ☆25May 1, 2017Updated 8 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆69Nov 21, 2019Updated 6 years ago
- Deformable 3D terrain in SceneKit☆71Aug 26, 2021Updated 4 years ago
- Swift 4 port of Bob McCune's QuartzDemos (Core Graphics) project.☆13Sep 14, 2018Updated 7 years ago
- Simulation of Stable Fluids using Unity, Jos Stam, SIGGRAPH 1999.☆15Oct 9, 2017Updated 8 years ago
- An example project of using the new Character Controller component in RealityKit 2.0☆12Jun 13, 2021Updated 4 years ago
- Creating a Rotating Cube with MetalKit and Swift☆12Jul 2, 2018Updated 7 years ago
- A lightweight, fast and easy to use directed acyclic graph (DAG) implementation in Swift.☆12Jan 30, 2026Updated last month
- CIFilter / CIKernel based fluid dynamics☆28Feb 15, 2019Updated 7 years ago
- The projects and the materials that accompany the Metal by Tutorials book.☆396Nov 25, 2025Updated 3 months ago
- A demonstration of using the ModelIO material system to render with MetalKit☆50Apr 5, 2020Updated 5 years ago
- Metal with UIScrollView☆11May 16, 2021Updated 4 years ago
- Light JavaScript version of Vispy☆21Aug 18, 2021Updated 4 years ago
- The world's most advanced fart app. Ever.☆15Nov 5, 2017Updated 8 years ago
- Working example of SCNTechnique and Metal☆57Sep 22, 2017Updated 8 years ago
- A software keyboard like Tony's one.☆13Sep 20, 2020Updated 5 years ago