meshula / awesome-voxelLinks
Voxel resources for coders
β199Updated 2 months ago
Alternatives and similar repositories for awesome-voxel
Users that are interested in awesome-voxel are comparing it to the libraries listed below
Sorting:
- Research 3D Engine for rendering, animation and processingβ103Updated 2 weeks ago
- π¨ graphics/interaction prototyping sandboxβ320Updated 9 months ago
- Computer Graphics Assignment about Bounding Volume Hierarchiesβ127Updated 3 years ago
- A curated list of famous 3d meshesβ110Updated 6 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle meshβ175Updated 11 months ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshesβ143Updated 3 months ago
- Shading techniques and GLSL snippetsβ225Updated last month
- β83Updated last year
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)β178Updated 4 years ago
- A collection of common mesh subdivision algorithmsβ98Updated 7 years ago
- Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulationβ48Updated 3 years ago
- Fast (er) implementation of dual contouring which avoids the octreeβ164Updated 8 years ago
- Just Math - A collection of pure math demos for computer graphics.β99Updated 4 months ago
- Dual Contoruing implemented in C++β95Updated 6 years ago
- Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximationβ345Updated 3 years ago
- A procedural geometry generation library for C++11β227Updated 2 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementationβ284Updated 2 years ago
- Voxels Library - C++ library for voxel manipulation and polygonizationβ293Updated 9 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.β119Updated 5 months ago
- A C++ implementation of the fast voxel traversal algorithm.β189Updated 3 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.β180Updated 7 years ago
- Automatic UV Unwrapping Library for Dust3Dβ88Updated 5 years ago
- Library of cubic spline utilitiesβ326Updated last year
- With adaptive merging we reduce computation time in rigid body simulations.β43Updated 4 years ago
- Dual Marching Cubes Implementation in C++β65Updated 4 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielsonβ176Updated 5 years ago
- Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenβ¦β135Updated last year
- GPU-based SDF generatorβ150Updated 7 years ago
- C++ CPU Software-Rasterizerβ65Updated last year
- 3D Signed Distance Fieldβ43Updated 3 years ago