eisenwave / obj2voxelLinks
Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.
☆143Updated 2 years ago
Alternatives and similar repositories for obj2voxel
Users that are interested in obj2voxel are comparing it to the libraries listed below
Sorting:
- Interactively Modifying Compressed Sparse Voxel Representations☆152Updated last year
- C++ API/library for 3D polygonal mesh modeling☆53Updated 4 years ago
- Demonstration code for Marching Cubes and Dual Contouring☆315Updated 2 years ago
- Data tables used in the Transvoxel Algorithm☆70Updated 2 years ago
- Dual Contoruing implemented in C++☆100Updated 6 years ago
- Implements a simple, readable naive surface nets algorithm☆72Updated last year
- A C++ implementation of the fast voxel traversal algorithm.☆191Updated 3 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆84Updated 2 years ago
- Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
- Fearless Boolean operations on triangle meshes 🛌💤☆45Updated 7 months ago
- MagicaVoxel File Writer dependency free cpp class☆35Updated 5 months ago
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆83Updated 2 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆317Updated 9 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆195Updated last year
- ☆70Updated 5 months ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆54Updated 6 months ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆180Updated 6 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆130Updated 3 years ago
- ☆83Updated last year
- Shading techniques and GLSL snippets☆226Updated 3 weeks ago
- A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple d…☆87Updated 5 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Isotropic Remeshing of Triangulated Surface☆94Updated 3 years ago
- A desktop application for node-based procedural terrain generation.☆166Updated this week
- Large-Scale Stream Power Erosion☆45Updated last year
- Voxel / ray tracing template for the blog posts.☆63Updated last year
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆230Updated last year
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆38Updated this week
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆47Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆92Updated 5 years ago