eisenwave / obj2voxelLinks
Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.
☆139Updated last year
Alternatives and similar repositories for obj2voxel
Users that are interested in obj2voxel are comparing it to the libraries listed below
Sorting:
- Interactively Modifying Compressed Sparse Voxel Representations☆148Updated last year
 - C++ API/library for 3D polygonal mesh modeling☆52Updated 4 years ago
 - Implements a simple, readable naive surface nets algorithm☆72Updated last year
 - Demonstration code for Marching Cubes and Dual Contouring☆310Updated 2 years ago
 - Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆178Updated 6 years ago
 - Dual Contoruing implemented in C++☆98Updated 6 years ago
 - 3D DirectX PBMPM with Fluid Mesh Shading☆40Updated 9 months ago
 - Fearless Boolean operations on triangle meshes 🛌💤☆44Updated 5 months ago
 - Isotropic Remeshing of Triangulated Surface☆93Updated 2 years ago
 - A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple d…☆83Updated 5 years ago
 - ☆83Updated last year
 - A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆47Updated 2 years ago
 - A collection of common mesh subdivision algorithms☆98Updated 7 years ago
 - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch☆56Updated 3 years ago
 - Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
 - MagicaVoxel File Writer dependency free cpp class☆39Updated 4 months ago
 - A C++ implementation of the fast voxel traversal algorithm.☆191Updated 3 years ago
 - Isosurface extraction using largely undiscovered techniques.☆141Updated 7 years ago
 - A procedural function that generates dendritic patterns and is locally computable.☆84Updated 2 years ago
 - Data tables used in the Transvoxel Algorithm☆69Updated 2 years ago
 - ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆84Updated 2 years ago
 - A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆220Updated last year
 - Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
 - Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 9 months ago
 - TinyMesh is a light-weight mesh processing library in C/C++.☆97Updated last year
 - ☆70Updated 3 months ago
 - Shading techniques and GLSL snippets☆226Updated last month
 - Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last year
 - A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆179Updated 4 years ago
 - An immediate-mode 3D view gizmo for Dear ImGui, inspired by the navigation widgets found in Blender and Godot.☆71Updated last week