Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
☆793Jun 12, 2024Updated 2 years ago
Alternatives and similar repositories for SDF
Users that are interested in SDF are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Rust & Vulkan test projects☆409May 12, 2022Updated 4 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆897Apr 22, 2024Updated 2 years ago
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆384Jun 19, 2022Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,017Aug 7, 2025Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 3 years ago
- An Introduction to Raymarching☆1,011Aug 20, 2021Updated 5 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,057Feb 9, 2024Updated 2 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,062Apr 30, 2024Updated 2 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆852Sep 11, 2022Updated 3 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆5,339Jul 7, 2025Updated last year
- A minimalist and easy to use graphics API.☆527Updated this week
- Mesh optimization library that makes meshes smaller and faster to render☆8,299Updated this week
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆162Aug 5, 2026Updated 3 weeks ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Generate meshes from signed distance functions and constructive solid geometry operations.☆193Oct 11, 2021Updated 4 years ago
- Single-header dependency-free BVH construction and traversal library.☆1,172Updated this week
- Library of cubic spline utilities☆337Apr 9, 2026Updated 4 months ago
- revisiting a known normal transformation in computer graphics☆330Jul 21, 2019Updated 7 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆224May 21, 2025Updated last year
- Code accompanying the blog post on bvh construction.☆447Oct 5, 2024Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,036Jun 7, 2026Updated 2 months ago
- Experimentation framework for probe-based lighting☆442Oct 8, 2025Updated 10 months ago
- A rendergraph-based graphical framework for Vulkan☆813Jun 22, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A modern C++ BVH construction and traversal library☆1,171May 9, 2026Updated 3 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- A minimal atmospheric scattering implementation for Unity☆516Feb 27, 2021Updated 5 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆838Sep 7, 2015Updated 10 years ago
- 2D rectangular bin packing with option for item removal☆127Sep 10, 2024Updated last year
- Physically-based CPU and GPU ray-tracer☆371Updated this week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆760May 10, 2024Updated 2 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆657Mar 20, 2021Updated 5 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,037May 6, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,925Feb 21, 2024Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆870Apr 26, 2024Updated 2 years ago
- Single-header minimalistic pragmatic GPU font rendering library.☆382May 28, 2026Updated 3 months ago
- Multi-channel signed distance field generator☆4,919Updated this week
- This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".☆275Jul 20, 2022Updated 4 years ago
- A Vulkan renderer written from scratch on stream☆1,763Jul 31, 2026Updated last month
- Advanced Vulkan rendering engine prototype☆649Jun 20, 2024Updated 2 years ago