CedricGuillemet / SDFLinks
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
☆735Updated last year
Alternatives and similar repositories for SDF
Users that are interested in SDF are comparing it to the libraries listed below
Sorting:
- An Introduction to Raymarching☆996Updated 4 years ago
- Code accompanying the blog post on bvh construction.☆432Updated last year
- Chop 3D objects to meshlets☆449Updated 2 years ago
- Advanced Vulkan rendering engine prototype☆625Updated last year
- Shading techniques and GLSL snippets☆227Updated 3 weeks ago
- Single-header dependency-free BVH construction and traversal library.☆1,020Updated last week
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆665Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆337Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆862Updated last year
- A rendergraph-based graphical framework for Vulkan☆771Updated 4 months ago
- Simple Open-source Ray Tracer☆901Updated last year
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- GPU Raytracer from scratch in C++/CUDA☆945Updated 3 years ago
- Lightweight CPU/GPU path tracer☆417Updated 5 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆940Updated 2 months ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆999Updated 3 weeks ago
- Atlas Generation Tool☆483Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆882Updated 3 months ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆476Updated 6 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆377Updated 3 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,004Updated last year
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆350Updated last month
- Rust & Vulkan test projects☆403Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆374Updated last month
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆813Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆939Updated 5 months ago
- Rendering Point Clouds with Compute Shaders☆740Updated 2 years ago
- Circle C++ shaders☆492Updated 3 years ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,242Updated 2 weeks ago
- A modern C++ BVH construction and traversal library☆1,104Updated 4 months ago